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@LukaTD LukaTD commented Nov 8, 2025

bindings.zig changes:

  • used literals instead of variables for enums in OpenGL 4.2,
  • moved DEBUGPROC to the beginning of OpenGL 4.3,
  • adjusted wrong enum name from VIEW_CLASS_RGTC1_RG to VIEW_CLASS_RGTC2_RG in OpenGL 4.3,
  • added missing enums to OpenGL 4.4,
  • removed enum TEXTURE_BINDING from OpenGL 4.5,
  • changed ARB enums to non-ARB ones in OpenGL 4.5,
  • added missing enums to OpenGL 4.5,
  • added POLYGON_OFFSET_CLAMP to OpenGL 4.6,
  • added spacing between sections.

wrapper.zig changes:

  • added changes from merge Adjusted bindings to match OpenGL-Registry(/api/GL/glcorearb.h) more closely #25 to wrapper placeholders,
  • applied enum changes done in bindings.zig,
  • moved DEBUGPROC to the beginning of OpenGL 4.3,
  • added many missing enums to OpenGL 4.3,
  • added missing function placeholders to OpenGL 4.3,
  • added missing function placeholders to OpenGL 4.5,
  • return type of getGraphicsResetStatus uses non-ARB enums in OpenGL 4.5,
  • added spacing between sections.

`bindings.zig` changes:
* used literals instead of variables for enums in OpenGL 4.2,
* moved `DEBUGPROC` to the beginning of OpenGL 4.3,
* adjusted wrong enum name from `VIEW_CLASS_RGTC1_RG` to `VIEW_CLASS_RGTC2_RG` in OpenGL 4.3,
* added missing enums to OpenGL 4.4,
* removed enum `TEXTURE_BINDING` from OpenGL 4.5,
* changed ARB enums to non-ARB ones in OpenGL 4.5,
* added missing enums to OpenGL 4.5,
* added `POLYGON_OFFSET_CLAMP` to OpenGL 4.6,
* added spacing between sections.
`wrapper.zig` changes:
* added changes from merge zig-gamedev#25 to wrapper placeholders,
* applied enum changes done in `bindings.zig`,
* moved `DEBUGPROC` to the beginning of OpenGL 4.3,
* added many missing enums to OpenGL 4.3,
* added missing function placeholders to OpenGL 4.3,
* added missing function placeholders to OpenGL 4.5,
* return type of `getGraphicsResetStatus` uses non-ARB enums in OpenGL 4.5,
* added spacing between sections.
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