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Commit 79a33bc

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author
Nio Kasgami
authored
Corrected Misspelling and header
Removed the Header and corrected the misspelling error
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js/rpg_scenes/Scene_Base.js

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@@ -1,6 +1,4 @@
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//=============================================================================
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// ■ Scene_Base V.1.4.0 (community-1.1b)
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//-----------------------------------------------------------------------------
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/**
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* The Superclass of all scene within the game.
@@ -65,7 +63,7 @@ Scene_Base.prototype.create = function() {
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};
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/**
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* Returns wether the scene is active or not.
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* Returns whether the scene is active or not.
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*
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* @method isActive
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* @instance
@@ -77,7 +75,7 @@ Scene_Base.prototype.isActive = function() {
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};
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/**
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* Return wether the scene is ready to start or not.
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* Return whether the scene is ready to start or not.
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*
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* @method isReady
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* @instance
@@ -123,13 +121,14 @@ Scene_Base.prototype.stop = function() {
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this._active = false;
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};
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/**
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* Return wether the scene is busy or not.
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* Return whether the scene is busy or not.
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*
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* @method isBusy
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* @instance
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* @return {boolean} true if the scene is currently busy doing a fade
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* @instance
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* @memberof Scene_Base
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* @return {Boolean} Return true if the scene is currently busy
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*/
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Scene_Base.prototype.isBusy = function() {
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return this._fadeDuration > 0;
@@ -275,7 +274,7 @@ Scene_Base.prototype.popScene = function() {
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};
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/**
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* Check wether the game should be triggering a gameover.
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* Check whether the game should be triggering a gameover.
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*
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* @method checkGameover
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* @instance
@@ -320,9 +319,8 @@ Scene_Base.prototype.fadeSpeed = function() {
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* @method slowFadeSpeed
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* @instance
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* @memberof Scene_Base
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* @return {Number} Return the fade speed.
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* @return {Number} Return the fade speed
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*/
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Scene_Base.prototype.slowFadeSpeed = function() {
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return this.fadeSpeed() * 2;
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};
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