11//=============================================================================
2- // ■ Scene_Base V.1.4.0 (community-1.1b)
3- //-----------------------------------------------------------------------------
42
53/**
64 * The Superclass of all scene within the game.
@@ -65,7 +63,7 @@ Scene_Base.prototype.create = function() {
6563} ;
6664
6765/**
68- * Returns wether the scene is active or not.
66+ * Returns whether the scene is active or not.
6967 *
7068 * @method isActive
7169 * @instance
@@ -77,7 +75,7 @@ Scene_Base.prototype.isActive = function() {
7775} ;
7876
7977/**
80- * Return wether the scene is ready to start or not.
78+ * Return whether the scene is ready to start or not.
8179 *
8280 * @method isReady
8381 * @instance
@@ -123,13 +121,14 @@ Scene_Base.prototype.stop = function() {
123121 this . _active = false ;
124122} ;
125123
124+
126125/**
127- * Return wether the scene is busy or not.
126+ * Return whether the scene is busy or not.
128127 *
129128 * @method isBusy
130- * @instance
131- * @return {boolean } true if the scene is currently busy doing a fade
129+ * @instance
132130 * @memberof Scene_Base
131+ * @return {Boolean } Return true if the scene is currently busy
133132 */
134133Scene_Base . prototype . isBusy = function ( ) {
135134 return this . _fadeDuration > 0 ;
@@ -275,7 +274,7 @@ Scene_Base.prototype.popScene = function() {
275274} ;
276275
277276/**
278- * Check wether the game should be triggering a gameover.
277+ * Check whether the game should be triggering a gameover.
279278 *
280279 * @method checkGameover
281280 * @instance
@@ -320,9 +319,8 @@ Scene_Base.prototype.fadeSpeed = function() {
320319 * @method slowFadeSpeed
321320 * @instance
322321 * @memberof Scene_Base
323- * @return {Number } Return the fade speed.
322+ * @return {Number } Return the fade speed
324323 */
325324Scene_Base . prototype . slowFadeSpeed = function ( ) {
326325 return this . fadeSpeed ( ) * 2 ;
327326} ;
328-
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