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update ground-object-hider #9626
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Internal use only: Reviewer details Maintainer details |
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your unloading of stuff is not sound, you need to be discarding of GameObject references as soon as they're invalidated. Waiting until they go a certain distance away is not sufficient. There are only two cases you need to worry about:
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Is it fine if this just went in, for this is how the plugin used to work. It will restore functionality without requiring GPu plugin. I'll cook up a fix when I have more time wrt this and the discussion in development channel a few days ago. |
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No, you're holding onto GameObjects beyond their lifetime which can cause instability in the client and possibly crashes. The change I'm requesting is not a significant lift. Replace hiddenObjects with a |
fix startup crash & make work without gpu plugin
reduced diff due to some reverting:
https://github.com/dey0/pluginhub-plugins/compare/501c37f252ce22a64ee5742708b1d39f6b6ed9e6..120d94799b987715053429466c16c981b46efd8a