Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
63 changes: 32 additions & 31 deletions src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -7,36 +7,35 @@
#include <cstring>
#include <cstdlib>

constexpr float pi = 3.1415926535897f;

void drawRing(float tran_x, float tran_y, float angle_start, float angle_end){
glBegin(GL_TRIANGLES);
constexpr int n = 100;
float radius = 0.3f;
float inner_radius = 0.15f;
for (int i = 0; i < n; i++) {
float angle = angle_start + i / (float)n * (angle_end - angle_start );
float angle_next = angle_start + (i + 1) / (float)n * (angle_end - angle_start );
glVertex3f(tran_x + radius * sinf(angle), tran_y + radius * cosf(angle), 0.0f);
glVertex3f(tran_x + radius * sinf(angle_next), tran_y + radius * cosf(angle_next), 0.0f);
glVertex3f(tran_x + inner_radius * sinf(angle), tran_y + inner_radius * cosf(angle), 0.0f);

glVertex3f(tran_x + inner_radius * sinf(angle_next), tran_y + inner_radius * cosf(angle_next), 0.0f);
glVertex3f(tran_x + inner_radius * sinf(angle), tran_y + inner_radius * cosf(angle), 0.0f);
glVertex3f(tran_x + radius * sinf(angle_next), tran_y + radius * cosf(angle_next), 0.0f);
}
CHECK_GL(glEnd());
}


static void render() {
glBegin(GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.5f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-0.5f, -0.5f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(0.5f, -0.5f, 0.0f);
CHECK_GL(glEnd());
/* glBegin(GL_TRIANGLES); */
/* constexpr int n = 100; */
/* constexpr float pi = 3.1415926535897f; */
/* float radius = 0.5f; */
/* float inner_radius = 0.25f; */
/* static int x = 0; */
/* x++; */
/* if (x > n) */
/* x -= n; */
/* for (int i = 0; i < x; i++) { */
/* float angle = i / (float)n * pi * 2; */
/* float angle_next = (i + 1) / (float)n * pi * 2; */
/* glVertex3f(0.0f, 0.0f, 0.0f); */
/* glVertex3f(radius * sinf(angle), radius * cosf(angle), 0.0f); */
/* glVertex3f(radius * sinf(angle_next), radius * cosf(angle_next), 0.0f); */
/* glVertex3f(inner_radius * sinf(angle), inner_radius * cosf(angle), 0.0f); */
/* glVertex3f(inner_radius * sinf(angle_next), inner_radius * cosf(angle_next), 0.0f); */
/* glVertex3f(inner_radius * sinf(angle), inner_radius * cosf(angle), 0.0f); */
/* glVertex3f(radius * sinf(angle_next), radius * cosf(angle_next), 0.0f); */
/* } */
/* CHECK_GL(glEnd()); */
glColor3f(1.0f,0.0,0.0);
drawRing(0,0.5,(7/ 6.f) * pi,(17/ 6.f) * pi);
glColor3f(0.0f,1.0,0.0);
drawRing(0.5*cosf(7/6.f*pi),0.5*sinf(7/6.f*pi),(1/ 2.f) * pi,(13/ 6.f) * pi);
glColor3f(0.0f,0.0,1.0);
drawRing(0.5*cosf(11/6.f*pi),0.5*sinf(11/6.f*pi),(1/ 6.f) * pi,(11/6.f) * pi);
}

int main() {
Expand All @@ -53,6 +52,8 @@ int main() {
glfwWindowHint(GLFW_OPENGL_API, GLFW_OPENGL_API);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, version / 10);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, version % 10);
glfwWindowHint(GLFW_SAMPLES, 8);

if (version >= 33) {
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
Expand Down Expand Up @@ -103,8 +104,8 @@ int main() {
CHECK_GL(glEnable(GL_BLEND));
CHECK_GL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
CHECK_GL(glPointSize(64.0f));

// start main game loop
CHECK_GL(glEnable(GL_MULTISAMPLE));
// start main game loop
while (!glfwWindowShouldClose(window)) {
// render graphics
CHECK_GL(glClear(GL_COLOR_BUFFER_BIT));
Expand Down