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Don't spam OnVehicleDeath events, fix SpawnPlayer so a samp workaround to skip the selection screen works, fix GetActorFacingAngle, add GetActorPos, handle vehicle leave events when a vehicle is destroyed by other means such as a command, add 'debug' client command to toggle debug view.
@@ -499,8 +500,9 @@ function SendRconCommand(amx, command)
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print(doRCON(command))
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end
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+
--Call requestSpawn instead so we clear up any binds (since there's a workaround in SA-MP to skip the spawn selection screen, and I use this workaround)
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