@@ -520,26 +520,15 @@ function getPedOccupiedVehicle(player)
520520 return data and data .vehicle
521521end
522522
523+ local _removePedFromVehicle = removePedFromVehicle
523524function removePedFromVehicle (player )
524525 local playerdata = g_Players [getElemID (player )]
525526 if not playerdata .vehicle then
526527 return false
527528 end
528- -- Built-in removePlayerFromVehicle is simply too unreliable
529- local health , armor = getElementHealth (player ), getPedArmor (player )
530- local weapons , currentslot = playerdata .weapons , getPedWeaponSlot (player )
531- playerdata .beingremovedfromvehicle = true
532- local x , y , z = getElementPosition (playerdata .vehicle )
533- local rx , ry , rz = getVehicleRotation (playerdata .vehicle )
534529 procCallOnAll (' OnPlayerExitVehicle' , getElemID (player ), getElemID (playerdata .vehicle ))
535- spawnPlayerBySelectedClass (player , x + 4 * math.cos (math.rad (rz + 180 )), y + 4 * math.sin (math.rad (rz + 180 )), z + 1 , rz )
536- playerdata .beingremovedfromvehicle = nil
537530 playerdata .vehicle = nil
538- setElementHealth (player , health )
539- setPedArmor (player , armor )
540- if weapons then
541- giveWeapons (player , weapons , currentslot )
542- end
531+ setTimer (_removePedFromVehicle , 500 , 1 , player )
543532 return true
544533end
545534---- ---------------------------
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