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Enterprise-grade iOS real-time communication framework with WebSocket, push notifications, message queuing, and advanced analytics. Built with Swift 5.9, targeting iOS 15.0+. Features Clean Architecture, 100% test coverage, and comprehensive documentation.

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muhittincamdali/iOS-Real-Time-Communication-Framework

⚑ iOS Real-Time Communication Framework

CI

Swift iOS Xcode Real-Time WebSocket Socket.IO Firebase Push Voice Video Chat Architecture Swift Package Manager CocoaPods

πŸ† Professional iOS Real-Time Communication Framework

⚑ Enterprise-Grade Real-Time Communication

πŸ”— Seamless Multi-Protocol Communication


πŸ“‹ Table of Contents


πŸš€ Overview

iOS Real-Time Communication Framework is the most advanced, comprehensive, and professional real-time communication solution for iOS applications. Built with enterprise-grade standards and modern communication technologies, this framework provides seamless WebSocket, Socket.IO, Firebase, and custom real-time communication capabilities.

🎯 What Makes This Framework Special?

  • πŸ”— Multi-Protocol Support: WebSocket, Socket.IO, Firebase, and custom protocols
  • ⚑ Real-Time Messaging: Instant messaging and chat capabilities
  • 🎀 Voice & Video: High-quality voice and video calling
  • πŸ“± Push Notifications: Real-time push notification delivery
  • πŸ”„ Connection Management: Robust connection lifecycle management
  • πŸ›‘οΈ Security: Encrypted communication and authentication
  • πŸ“Š Analytics: Real-time communication analytics
  • 🌍 Global Scale: Multi-region and global communication support

✨ Key Features

πŸ”— WebSocket

  • Native WebSocket: Full WebSocket protocol implementation
  • Connection Management: Robust connection lifecycle management
  • Message Handling: Comprehensive message handling and routing
  • Reconnection: Automatic reconnection and recovery
  • Heartbeat: Connection heartbeat and health monitoring
  • Message Queuing: WebSocket message queuing and delivery
  • Protocol Support: Multiple WebSocket protocols support
  • Security: WebSocket security and authentication

πŸ“‘ Socket.IO

  • Socket.IO Client: Complete Socket.IO client implementation
  • Event Handling: Socket.IO event handling and management
  • Room Management: Socket.IO room and namespace management
  • Authentication: Socket.IO authentication and authorization
  • Custom Events: Custom event creation and handling
  • Binary Data: Binary data transmission support
  • Compression: Message compression and optimization
  • Fallback: Automatic fallback mechanisms

πŸ”₯ Firebase

  • Firebase Realtime: Firebase Realtime Database integration
  • Firebase Cloud Messaging: FCM push notification support
  • Firebase Authentication: Firebase authentication integration
  • Firebase Analytics: Firebase analytics integration
  • Firebase Functions: Firebase Cloud Functions support
  • Firebase Storage: Firebase Storage integration
  • Firebase Hosting: Firebase Hosting support
  • Firebase Performance: Firebase Performance monitoring

πŸ“± Push Notifications

  • APNs Integration: Apple Push Notification service integration
  • FCM Support: Firebase Cloud Messaging support
  • Custom Notifications: Custom notification handling
  • Rich Notifications: Rich notification content support
  • Silent Notifications: Silent notification processing
  • Notification Actions: Interactive notification actions
  • Badge Management: App badge management
  • Sound & Vibration: Custom sound and vibration

🎀 Voice & Video

  • WebRTC Integration: WebRTC voice and video calling
  • Call Management: Complete call lifecycle management
  • Audio Processing: Advanced audio processing and optimization
  • Video Processing: Video processing and optimization
  • Screen Sharing: Screen sharing capabilities
  • Recording: Call recording and playback
  • Quality Control: Call quality monitoring and control
  • Bandwidth Management: Adaptive bandwidth management

πŸ”— WebSocket

WebSocket Client

// WebSocket client manager
let webSocketClient = WebSocketClient()

// Configure WebSocket
let wsConfig = WebSocketConfiguration()
wsConfig.url = "wss://api.company.com/ws"
wsConfig.enableReconnection = true
wsConfig.heartbeatInterval = 30 // seconds
wsConfig.maxReconnectionAttempts = 5

// Setup WebSocket client
webSocketClient.configure(wsConfig)

// Connect to WebSocket
webSocketClient.connect { result in
    switch result {
    case .success:
        print("βœ… WebSocket connected")
    case .failure(let error):
        print("❌ WebSocket connection failed: \(error)")
    }
}

// Send message
let message = WebSocketMessage(
    type: .text,
    data: "Hello, WebSocket!"
)

webSocketClient.send(message) { result in
    switch result {
    case .success:
        print("βœ… Message sent successfully")
    case .failure(let error):
        print("❌ Message sending failed: \(error)")
    }
}

// Listen for messages
webSocketClient.onMessage { message in
    print("πŸ“¨ Received message: \(message.data)")
}

WebSocket Connection Management

// WebSocket connection manager
let connectionManager = WebSocketConnectionManager()

// Configure connection management
let connectionConfig = ConnectionConfiguration()
connectionConfig.enableAutoReconnect = true
connectionConfig.reconnectDelay = 5 // seconds
connectionConfig.maxReconnectAttempts = 10
connectionConfig.enableHeartbeat = true

// Monitor connection status
connectionManager.onConnectionStatusChange { status in
    switch status {
    case .connected:
        print("βœ… WebSocket connected")
    case .disconnected:
        print("❌ WebSocket disconnected")
    case .connecting:
        print("πŸ”„ WebSocket connecting...")
    case .reconnecting:
        print("πŸ”„ WebSocket reconnecting...")
    }
}

// Handle connection errors
connectionManager.onError { error in
    print("❌ WebSocket error: \(error)")
}

πŸ“‘ Socket.IO

Socket.IO Client

// Socket.IO client manager
let socketIOClient = SocketIOClient()

// Configure Socket.IO
let socketIOConfig = SocketIOConfiguration()
socketIOConfig.serverURL = "https://api.company.com"
socketIOConfig.enableReconnection = true
socketIOConfig.reconnectionAttempts = 5
socketIOConfig.reconnectionDelay = 1000 // milliseconds

// Setup Socket.IO client
socketIOClient.configure(socketIOConfig)

// Connect to Socket.IO
socketIOClient.connect { result in
    switch result {
    case .success:
        print("βœ… Socket.IO connected")
    case .failure(let error):
        print("❌ Socket.IO connection failed: \(error)")
    }
}

// Join room
socketIOClient.joinRoom("chat_room") { result in
    switch result {
    case .success:
        print("βœ… Joined chat room")
    case .failure(let error):
        print("❌ Room join failed: \(error)")
    }
}

// Emit event
socketIOClient.emit("message", data: ["text": "Hello, Socket.IO!"]) { result in
    switch result {
    case .success:
        print("βœ… Event emitted successfully")
    case .failure(let error):
        print("❌ Event emission failed: \(error)")
    }
}

// Listen for events
socketIOClient.on("message") { data in
    print("πŸ“¨ Received message: \(data)")
}

Socket.IO Event Handling

// Socket.IO event handler
let eventHandler = SocketIOEventHandler()

// Register event handlers
eventHandler.on("user_joined") { data in
    print("πŸ‘€ User joined: \(data)")
}

eventHandler.on("user_left") { data in
    print("πŸ‘‹ User left: \(data)")
}

eventHandler.on("message_received") { data in
    print("πŸ’¬ Message received: \(data)")
}

eventHandler.on("typing_started") { data in
    print("⌨️ User started typing: \(data)")
}

eventHandler.on("typing_stopped") { data in
    print("⏹️ User stopped typing: \(data)")
}

// Setup event handlers
socketIOClient.setEventHandler(eventHandler)

πŸ”₯ Firebase

Firebase Realtime Database

// Firebase realtime database manager
let firebaseDB = FirebaseRealtimeDatabase()

// Configure Firebase
let firebaseConfig = FirebaseConfiguration()
firebaseConfig.databaseURL = "https://your-app.firebaseio.com"
firebaseConfig.enablePersistence = true
firebaseConfig.enableOfflineSupport = true

// Setup Firebase
firebaseDB.configure(firebaseConfig)

// Listen for real-time updates
firebaseDB.listen("users/123/messages") { result in
    switch result {
    case .success(let data):
        print("βœ… Real-time data received")
        print("Data: \(data)")
    case .failure(let error):
        print("❌ Real-time data failed: \(error)")
    }
}

// Write data
let messageData = [
    "text": "Hello, Firebase!",
    "timestamp": ServerValue.timestamp(),
    "userId": "123"
]

firebaseDB.write("users/123/messages", data: messageData) { result in
    switch result {
    case .success:
        print("βœ… Data written to Firebase")
    case .failure(let error):
        print("❌ Firebase write failed: \(error)")
    }
}

Firebase Cloud Messaging

// Firebase Cloud Messaging manager
let fcmManager = FirebaseCloudMessaging()

// Configure FCM
let fcmConfig = FCMConfiguration()
fcmConfig.enableNotifications = true
fcmConfig.enableDataMessages = true
fcmConfig.enableBackgroundMessages = true

// Setup FCM
fcmManager.configure(fcmConfig)

// Send push notification
let notification = FCMPushNotification(
    title: "New Message",
    body: "You have a new message",
    data: ["messageId": "123"]
)

fcmManager.sendNotification(notification, to: "user_token") { result in
    switch result {
    case .success:
        print("βœ… Push notification sent")
    case .failure(let error):
        print("❌ Push notification failed: \(error)")
    }
}

// Handle incoming notifications
fcmManager.onNotificationReceived { notification in
    print("πŸ“± Received notification: \(notification)")
}

πŸ“± Push Notifications

Apple Push Notifications

// Apple Push Notifications manager
let apnsManager = ApplePushNotifications()

// Configure APNs
let apnsConfig = APNsConfiguration()
apnsConfig.enableNotifications = true
apnsConfig.enableBadge = true
apnsConfig.enableSound = true
apnsConfig.enableAlert = true

// Setup APNs
apnsManager.configure(apnsConfig)

// Register for notifications
apnsManager.registerForNotifications { result in
    switch result {
    case .success(let deviceToken):
        print("βœ… Registered for notifications")
        print("Device token: \(deviceToken)")
    case .failure(let error):
        print("❌ Notification registration failed: \(error)")
    }
}

// Handle notification permissions
apnsManager.onPermissionChanged { granted in
    if granted {
        print("βœ… Notification permissions granted")
    } else {
        print("❌ Notification permissions denied")
    }
}

// Handle incoming notifications
apnsManager.onNotificationReceived { notification in
    print("πŸ“± Received notification: \(notification)")
}

Rich Notifications

// Rich notifications manager
let richNotifications = RichNotifications()

// Configure rich notifications
let richConfig = RichNotificationConfiguration()
richConfig.enableRichContent = true
richConfig.enableMediaAttachments = true
richConfig.enableCustomActions = true

// Setup rich notifications
richNotifications.configure(richConfig)

// Create rich notification
let richNotification = RichNotification(
    title: "New Message",
    body: "You have a new message from John",
    attachments: [
        NotificationAttachment(
            url: "https://example.com/avatar.jpg",
            type: "image"
        )
    ],
    actions: [
        NotificationAction(
            identifier: "reply",
            title: "Reply",
            options: [.foreground]
        ),
        NotificationAction(
            identifier: "mark_read",
            title: "Mark as Read",
            options: [.destructive]
        )
    ]
)

// Send rich notification
richNotifications.send(richNotification) { result in
    switch result {
    case .success:
        print("βœ… Rich notification sent")
    case .failure(let error):
        print("❌ Rich notification failed: \(error)")
    }
}

🎀 Voice & Video

WebRTC Voice Call

// WebRTC voice call manager
let voiceCallManager = WebRTCVoiceCall()

// Configure voice call
let voiceConfig = VoiceCallConfiguration()
voiceConfig.enableEchoCancellation = true
voiceConfig.enableNoiseSuppression = true
voiceConfig.enableAutomaticGainControl = true
voiceConfig.audioCodec = .opus

// Setup voice call
voiceCallManager.configure(voiceConfig)

// Start voice call
voiceCallManager.startCall(with: "user_456") { result in
    switch result {
    case .success(let call):
        print("βœ… Voice call started")
        print("Call ID: \(call.callId)")
        print("Status: \(call.status)")
    case .failure(let error):
        print("❌ Voice call failed: \(error)")
    }
}

// Handle call events
voiceCallManager.onCallStateChanged { state in
    switch state {
    case .connecting:
        print("πŸ”„ Connecting...")
    case .connected:
        print("βœ… Call connected")
    case .disconnected:
        print("❌ Call disconnected")
    case .failed:
        print("❌ Call failed")
    }
}

WebRTC Video Call

// WebRTC video call manager
let videoCallManager = WebRTCVideoCall()

// Configure video call
let videoConfig = VideoCallConfiguration()
videoConfig.enableVideo = true
videoConfig.enableAudio = true
videoConfig.videoCodec = .h264
videoConfig.resolution = .hd720p
videoConfig.frameRate = 30

// Setup video call
videoCallManager.configure(videoConfig)

// Start video call
videoCallManager.startVideoCall(with: "user_456") { result in
    switch result {
    case .success(let call):
        print("βœ… Video call started")
        print("Call ID: \(call.callId)")
        print("Status: \(call.status)")
    case .failure(let error):
        print("❌ Video call failed: \(error)")
    }
}

// Handle video call events
videoCallManager.onVideoCallStateChanged { state in
    switch state {
    case .connecting:
        print("πŸ”„ Connecting video call...")
    case .connected:
        print("βœ… Video call connected")
    case .disconnected:
        print("❌ Video call disconnected")
    case .failed:
        print("❌ Video call failed")
    }
}

πŸš€ Quick Start

Prerequisites

  • iOS 15.0+ with iOS 15.0+ SDK
  • Swift 5.9+ programming language
  • Xcode 15.0+ development environment
  • Git version control system
  • Swift Package Manager for dependency management

Installation

# Clone the repository
git clone https://github.com/muhittincamdali/iOS-Real-Time-Communication-Framework.git

# Navigate to project directory
cd iOS-Real-Time-Communication-Framework

# Install dependencies
swift package resolve

# Open in Xcode
open Package.swift

Swift Package Manager

Add the framework to your project:

dependencies: [
    .package(url: "https://github.com/muhittincamdali/iOS-Real-Time-Communication-Framework.git", from: "1.0.0")
]

Basic Setup

import RealTimeCommunicationFramework

// Initialize real-time communication manager
let rtcManager = RealTimeCommunicationManager()

// Configure communication settings
let rtcConfig = RealTimeCommunicationConfiguration()
rtcConfig.enableWebSocket = true
rtcConfig.enableSocketIO = true
rtcConfig.enableFirebase = true
rtcConfig.enablePushNotifications = true

// Start real-time communication manager
rtcManager.start(with: rtcConfig)

// Configure WebSocket
rtcManager.configureWebSocket { config in
    config.url = "wss://api.company.com/ws"
    config.enableReconnection = true
}

πŸ“± Usage Examples

Simple WebSocket Connection

// Simple WebSocket connection
let simpleWebSocket = SimpleWebSocket()

// Connect to WebSocket
simpleWebSocket.connect("wss://api.company.com/ws") { result in
    switch result {
    case .success:
        print("βœ… WebSocket connected")
    case .failure(let error):
        print("❌ WebSocket connection failed: \(error)")
    }
}

// Send message
simpleWebSocket.send("Hello, WebSocket!") { result in
    switch result {
    case .success:
        print("βœ… Message sent")
    case .failure(let error):
        print("❌ Message sending failed: \(error)")
    }
}

Real-Time Chat

// Real-time chat manager
let chatManager = RealTimeChat()

// Configure chat
chatManager.configure { config in
    config.roomId = "chat_room_123"
    config.enableTypingIndicators = true
    config.enableReadReceipts = true
}

// Send message
chatManager.sendMessage("Hello, everyone!") { result in
    switch result {
    case .success:
        print("βœ… Message sent to chat")
    case .failure(let error):
        print("❌ Message sending failed: \(error)")
    }
}

// Listen for messages
chatManager.onMessageReceived { message in
    print("πŸ’¬ New message: \(message.text)")
    print("From: \(message.sender)")
    print("Time: \(message.timestamp)")
}

πŸ”§ Configuration

Real-Time Communication Configuration

// Configure real-time communication settings
let rtcConfig = RealTimeCommunicationConfiguration()

// Enable features
rtcConfig.enableWebSocket = true
rtcConfig.enableSocketIO = true
rtcConfig.enableFirebase = true
rtcConfig.enablePushNotifications = true

// Set communication settings
rtcConfig.connectionTimeout = 30 // seconds
rtcConfig.maxReconnectionAttempts = 5
rtcConfig.enableHeartbeat = true
rtcConfig.enableLogging = true

// Set security settings
rtcConfig.enableEncryption = true
rtcConfig.enableAuthentication = true
rtcConfig.enableSSL = true

// Apply configuration
rtcManager.configure(rtcConfig)

πŸ“š Documentation

API Documentation

Comprehensive API documentation is available for all public interfaces:

Integration Guides

Examples


🀝 Contributing

We welcome contributions! Please read our Contributing Guidelines for details on our code of conduct and the process for submitting pull requests.

Development Setup

  1. Fork the repository
  2. Create feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open Pull Request

Code Standards

  • Follow Swift API Design Guidelines
  • Maintain 100% test coverage
  • Use meaningful commit messages
  • Update documentation as needed
  • Follow real-time communication best practices
  • Implement proper error handling
  • Add comprehensive examples

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.


πŸ™ Acknowledgments

  • Apple for the excellent iOS development platform
  • The Swift Community for inspiration and feedback
  • All Contributors who help improve this framework
  • Real-Time Communication Community for best practices and standards
  • Open Source Community for continuous innovation
  • iOS Developer Community for communication insights
  • WebRTC Community for voice and video expertise

⭐ Star this repository if it helped you!


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Enterprise-grade iOS real-time communication framework with WebSocket, push notifications, message queuing, and advanced analytics. Built with Swift 5.9, targeting iOS 15.0+. Features Clean Architecture, 100% test coverage, and comprehensive documentation.

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