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12 changes: 12 additions & 0 deletions pyrender/material.py
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,8 @@ def __init__(self,
self.wireframe = wireframe

self._tex_flags = None

self.depthMask = True

@property
def name(self):
Expand Down Expand Up @@ -249,6 +251,16 @@ def textures(self):
material.
"""
return self._compute_textures()

@property
def depthMask(self):
return self._depthMask

@depthMask.setter
def depthMask(self, value):
if not isinstance(value, bool):
raise TypeError('depthMask must be bool')
self._depthMask = value

def _compute_transparency(self):
return False
Expand Down
9 changes: 9 additions & 0 deletions pyrender/renderer.py
Original file line number Diff line number Diff line change
Expand Up @@ -599,6 +599,12 @@ def _bind_and_draw_primitive(self, primitive, pose, program, flags):
if primitive.mode == GLTF.POINTS:
glEnable(GL_PROGRAM_POINT_SIZE)
glPointSize(self.point_size)

# Disable depth mask if specified in material
if material.depthMask == False:
glDepthMask(GL_FALSE)
else:
glDepthMask(GL_TRUE)

# Render mesh
n_instances = 1
Expand All @@ -617,6 +623,9 @@ def _bind_and_draw_primitive(self, primitive, pose, program, flags):

# Unbind mesh buffers
primitive._unbind()

# Depth mask is on by default in forward pass
glDepthMask(GL_TRUE)

def _bind_lighting(self, scene, program, node, flags):
"""Bind all lighting uniform values for a scene.
Expand Down