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2 changes: 1 addition & 1 deletion _data/get_involved.yml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ community:

- name: Docs
url: https://docs.luanti.org/
icon: wiki.svg
icon: docs.svg

- name: Forum
url: https://forum.luanti.org
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3 changes: 1 addition & 2 deletions _includes/pages/get-involved.html
Original file line number Diff line number Diff line change
Expand Up @@ -171,8 +171,7 @@ <h3 class="is-size-3">{{ "Project Structure" | i18n }}</h3>
<p>
{{ "For more information, see the
<a href='https://docs.luanti.org/about/glossary/'>glossary</a> or
<a href='https://docs.luanti.org/for-engine-devs'>engine overview</a>
developer wiki pages." | i18n }}
<a href='https://docs.luanti.org/for-engine-devs'>engine overview</a>." | i18n }}
</p>

<h3 class="is-size-3">{{ "Roadmaps and Future Plans" | i18n }}</h3>
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4 changes: 2 additions & 2 deletions locales/en/translation.json
Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@
"Luanti is distributed as an engine, combined with a couple of games. Upstream repositories can be found at <a href='https://github.com/luanti-org/'>https://github.com/luanti-org/</a>.": "Luanti is distributed as an engine, combined with a couple of games. Upstream repositories can be found at <a href='https://github.com/luanti-org/'>https://github.com/luanti-org/</a>.",
"<strong>The engine</strong> (core) is the base for everything. C++ is used for housekeeping and performance-critical stuff, Lua for extensible things.": "<strong>The engine</strong> (core) is the base for everything. C++ is used for housekeeping and performance-critical stuff, Lua for extensible things.",
"<strong>Games</strong> define game content: nodes, entities, textures, meshes, sounds and custom behavior implemented in Lua. Games consist of mods that plug into the engine using the <a href='https://docs.luanti.org/for-creators/'>Modding API</a>.": "<strong>Games</strong> define game content: nodes, entities, textures, meshes, sounds and custom behavior implemented in Lua. Games consist of mods that plug into the engine using the <a href='https://docs.luanti.org/for-creators/'>Modding API</a>.",
"For more information, see the <a href='https://docs.luanti.org/about/glossary/'>glossary</a> or <a href='https://docs.luanti.org/for-engine-devs'>engine overview</a> developer wiki pages.": "For more information, see the <a href='https://docs.luanti.org/about/glossary/'>glossary</a> or <a href='https://docs.luanti.org/for-engine-devs'>engine overview</a> developer wiki pages.",
"For more information, see the <a href='https://docs.luanti.org/about/glossary/'>glossary</a> or <a href='https://docs.luanti.org/for-engine-devs'>engine overview</a> developer wiki pages.": "For more information, see the <a href='https://docs.luanti.org/about/glossary/'>glossary</a> or <a href='https://docs.luanti.org/for-engine-devs'>engine overview</a> developer documentation pages.",
"Roadmaps and Future Plans": "Roadmaps and Future Plans",
"[Soothing 32](https://content.luanti.org/packages/Zughy/soothing32/) texture pack": "[Soothing 32](https://content.luanti.org/packages/Zughy/soothing32/) texture pack",
"As an open source project developed by volunteers, Luanti is mostly iteratively developed rather than formally planned.": "As an open source project developed by volunteers, Luanti is mostly iteratively developed rather than formally planned.",
Expand Down Expand Up @@ -291,4 +291,4 @@
"Working on an edu project?": "Working on an edu project?",
"Contribute back to the community by writing about your project and/or making your learning resources publicly available.": "Contribute back to the community by writing about your project and/or making your learning resources publicly available.",
"Then, <a href='https://github.com/luanti-org/luanti-org.github.io/issues/new'> create an issue</a> or <a href='https://rubenwardy.com/contact/'>contact rubenwardy</a>.": "Then, <a href='https://github.com/luanti-org/luanti-org.github.io/issues/new'> create an issue</a> or <a href='https://rubenwardy.com/contact/'>contact rubenwardy</a>."
}
}
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