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README.md

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@@ -45,24 +45,29 @@ It's recommended to build your entire project around these life cycle methods.
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Basic example usage of some of the ECS features.
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```cs
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public class MainController : Controller {
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public override void OnInitialize () {
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this.Register (typeof (EnemySystem));
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public class MainController: Controller {
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public override void OnInitialize() {
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this.Register (typeof(EnemySystem, typeof(AiSystem), typeof(AudioService));
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}
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}
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public class EnemyComponent : EntityComponent<EnemyComponent, EnemySystem> {
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public class EnemyComponent: EntityComponent<EnemyComponent, EnemySystem> {
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[Referenced] public BoxCollider collider;
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[Protected] public int level;
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public float speed;
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}
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public class EnemySystem : EntitySystem<EnemySystem, EnemyComponent> {
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public class EnemySystem: EntitySystem<EnemySystem, EnemyComponent> {
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[Injected] public AiSystem aiSystem;
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[Injected] public AudioService AudioService;
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public override void OnEntityInitialized(EnemyComponent entity) {
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if (entity.level > 5)
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entity.speed *= 2;
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}
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public override void OnUpdate () {
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public override void OnUpdate() {
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var _delta = Time.deltaTime;
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foreach (var _entity in this.entities)
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_entity.AddPosition(_delta * _entity.speed, 0, 0);

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