A collection of design patterns implemented in C# with clean examples and detailed explanations.
- Singleton Pattern: Ensures a class has only one instance while providing global access. Ideal for configuration managers and logging systems.
- Factory Method Pattern: Defers object creation to subclasses while maintaining a common interface. Enables flexible object generation.
- Abstract Factory Pattern: Creates families of related objects without specifying concrete classes. Perfect for cross-platform UI toolkits.
- Builder Pattern: Constructs complex objects step-by-step. Useful for creating objects with many optional components.
- Prototype Pattern: Creates new objects by cloning prototypes. Efficient for expensive object initialization.
- Adapter Pattern: Bridges incompatible interfaces. Commonly used in legacy system integration.
- Decorator Pattern: Adds responsibilities to objects dynamically. Alternative to subclassing for extending functionality.
- Facade Pattern: Provides simplified interface to complex subsystems. Reduces subsystem dependencies.
- Composite Pattern: Treats individual objects and compositions uniformly. Ideal for tree-structured hierarchies.
- Proxy Pattern: Controls access to another object. Used in lazy loading and access control.
- Flyweight Pattern: Minimizes memory usage through object sharing. Effective for large quantities of similar objects.
- Bridge Pattern: Decouples abstraction from implementation. Enables independent variation of both.
- Memento Pattern: Captures and restores object state. Essential for undo/redo functionality.
- State Pattern: Encapsulates state-specific behavior. Manages object behavior changes during runtime.
- Iterator Pattern: Provides sequential access to collection elements. Abstracts traversal logic.
- Strategy Pattern: Encapsulates interchangeable algorithms. Enables runtime algorithm selection.
- Template Method Pattern: Defines algorithm skeleton with customizable steps. Promotes code reuse.
- Command Pattern: Encapsulates requests as objects. Enables queuing and undo operations.
- Observer Pattern: Implements publish-subscribe mechanism. Maintains consistency between related objects.
- Mediator Pattern: Centralizes complex communication between objects. Reduces direct dependencies.
- Chain of Responsibility: Passes requests through handler chain. Achieves loose coupling in request processing.
- Visitor Pattern: Separates algorithms from object structures. Enables adding new operations without changing classes.
- Composite Pattern: (Note: Composite appears in both Structural and Behavioral categories based on usage context)
Each pattern includes:
- Problem statement
- Pattern solution
- C# implementation
- Usage examples
- Mermaid class diagrams
- Key benefits and considerations
# Clone repository
git clone https://github.com/hsynkmk/Design-Patterns.git📖 Prerequisites
- Basic understanding of object-oriented programming
- Familiarity with C# syntax
- Visual Studio or VS Code (recommended)
🤝 Contributing Contributions welcome! Please:
- Fork the repository
- Create your feature branch
- Commit your changes
- Push to the branch
- Open a pull request