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Tournaments release (#10)
* fix third party notices * Update README * Port over Tournaments from internal repo --------- Co-authored-by: Dapper Dino <nathan@heroiclabs.com> Co-authored-by: Nathan Farrer <38566341+DapperDino@users.noreply.github.com>
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README.md

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@@ -6,10 +6,11 @@ Ready-to-use templates for **Nakama** game development. Download, play, and copy
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**Nakama Templates**
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- [Leaderboards](./UnityNakamaLeaderboards/) - Weekly and global rankings with real-time record updates
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- [Friends](./UnityNakamaFriends/) - Manage friend lists and requests, block and unblock players.
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- [Cloud Save](./UnityNakamaCloudSave/) - Save player data in the cloud that syncs between devices.
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- [Friends](./UnityNakamaFriends/) - Manage friend lists and requests, block and unblock players.
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- [Groups](./UnityNakamaGroups/) - Create in-game communities for players to band together.
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- [Leaderboards](./UnityNakamaLeaderboards/) - Weekly and global rankings with real-time record updates.
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- [Tournaments](./UnityNakamaTournaments/) - Run tournaments with rules around participation and scoring.
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## Documentation
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UnityNakamaFriends/Third-Party Notices.txt renamed to UnityNakamaFriends/Assets/UnityNakamaFriends/Third-Party Notices.txt

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1. The Nakama Unity SDK is free to use under Apache 2.0 license for both
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commercial and non-commercial projects.
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2. The LayerLab UI assets are provided under Creative Commons BY-NC-ND 4.0,
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which means:
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- They can be used for non-commercial projects only
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- Attribution to LayerLab must be provided
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- The assets cannot be modified or redistributed separately
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- For commercial use, you must replace these assets with your own designs
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2. The LayerLab UI assets are provided under Creative Commons CC0 1.0 Universal,
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which means you can copy, modify, distribute, and perform the work, even for commercial purposes, all without asking permission.
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3. You will need to set up your own Nakama server to use this template in
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production. The demo server is provided for testing purposes only.
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3. You will need to set up your own Nakama server to use this template in production.
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The demo server is provided for testing purposes only.
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4. When using this template in your own projects, ensure you comply with all
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applicable licenses, especially regarding the UI assets if you intend
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commercial use.
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5. This package redistributes the Nakama Unity SDK under the terms of the
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4. This package redistributes the Nakama Unity SDK under the terms of the
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Apache License 2.0, which permits such distribution.
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Last Updated: January 2025
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Last Updated: September 2025

UnityNakamaLeaderboards/Third-Party Notices.txt renamed to UnityNakamaLeaderboards/Assets/UnityNakamaLeaderboards/Third-Party Notices.txt

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1. The Nakama Unity SDK is free to use under Apache 2.0 license for both
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commercial and non-commercial projects.
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2. The LayerLab UI assets are provided under Creative Commons BY-NC-ND 4.0,
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which means:
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- They can be used for non-commercial projects only
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- Attribution to LayerLab must be provided
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- The assets cannot be modified or redistributed separately
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- For commercial use, you must replace these assets with your own designs
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2. The LayerLab UI assets are provided under Creative Commons CC0 1.0 Universal,
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which means you can copy, modify, distribute, and perform the work, even for commercial purposes, all without asking permission.
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3. You will need to set up your own Nakama server to use this template in
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production. The demo server is provided for testing purposes only.
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3. You will need to set up your own Nakama server to use this template in production.
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The demo server is provided for testing purposes only.
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4. When using this template in your own projects, ensure you comply with all
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applicable licenses, especially regarding the UI assets if you intend
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commercial use.
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5. This package redistributes the Nakama Unity SDK under the terms of the
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4. This package redistributes the Nakama Unity SDK under the terms of the
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Apache License 2.0, which permits such distribution.
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Last Updated: January 2025
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Last Updated: September 2025

UnityNakamaTournments/.gitignore

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# Created by https://www.gitignore.io/api/unity
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# Edit at https://www.gitignore.io/?templates=unity
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# Jetbrain Rider Cache
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.idea/
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Assets/Plugins/Editor/JetBrains*
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# Visual Studio Code
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.vscode/
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### Unity ###
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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Assets/AssetStoreTools*
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# Unity local user project setting
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UserSettings/
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# Visual Studio cache directory
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.vs/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# End of https://www.gitignore.io/api/unity

UnityNakamaTournments/Assets/Packages.meta

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UnityNakamaTournments/Assets/Packages/Nakama.meta

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