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@@ -41,7 +41,7 @@ A demonstration video in full length is available at https://youtu.be/-usFovY6nD
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*Lab Vision requires [OpenCVForUnity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088) and a [Custom Vision](https://www.customvision.ai) network, including prediction endpoint and key.* The following gives a step-by-step instruction to set up the project:
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1. Open the project (e.g., in the Unity Hub) with Unity Version 2019.4.15f1 and Universal Windows Platform. *Note: Another Unity version may require adjustments or API updates*
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1. Open the project (e.g., in the Unity Hub) with Unity Version 2019.4.15f1 and Universal Windows Platform. *Note: Another Unity version may require adjustments or API updates (e.g. XR Plugin System)*
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2. Import [OpenCVForUnity](https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088) version 2.4.1 (e.g., using the Unity Package Manager). Only the OpenCVForUnity Wrapper API and prebuilt OpenCV for Windows and UWP are required.
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### Dependencies
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The following table contains dependencies required in this project:
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The following table highlights specific dependencies in this project:
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| Dependency | Version | Resolvment | Remark |
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| ------------- |:-------------:| :-----| :---|
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|[DotNetWinRT](https://www.nuget.org/packages/Microsoft.Windows.MixedReality.DotNetWinRT)| 0.5.1049 | Included in repository, resolved by NuGet for Unity | NuGet Package |
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|[Mixed Reality Toolkit for Unity](https://github.com/microsoft/MixedRealityToolkit-Unity)| 2.5.1 | Resolved by Unity Package Manager | Licensed under the MIT License |
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|[Barracuda](https://docs.unity3d.com/Packages/com.unity.barracuda@1.0/manual/index.html)| 1.0.4 | Resolved by Unity Package Manager | Required to run the Custom Vision network on the device (experimental feature) |
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| Windows Mixed Reality | 4.2.3 | Resolved by Unity Package Manager | The Unity legacy XR plugin is currently used. This package is deprecated and will be removed in Unity 2020.1 |
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### Project Configuration
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- Virtual Reality Supported: *true*
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- Depth Format: *16-bit*
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- Unity Editor: Ensure that all MRTK extension services have a profile assigned. (MixedRealityToolkit Game Object > Extension Services)
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- Package Manager: The project is built using legacy XR (Windows Mixed Reality).
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