- - In Holographic Remoting, the WebCam of the computer is used. A tracked object is then mapped to the collision point of the main camera's gaze and the [Spatial Mesh](https://docs.microsoft.com/en-us/windows/mixed-reality/design/spatial-mesh-ux). *Experimental: Using [StreamCamera](Assets/LabAssistVision/Camera/StreamCamera.cs), the camera stream of the device obtained by the [Windows Device Portal](https://docs.microsoft.com/en-us/windows/uwp/debug-test-perf/device-portal) can be used in the Unity Editor. Note that a proxy is required to bypass the authentication (does also not provide extrinsic and intrinsic).*
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