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Added emscripten documentation
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| .. _examples_cross_build_emscripten: | ||
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| Cross-building with Emscripten - WebAssembly and asm.js | ||
| ======================================================= | ||
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| This example demonstrates how to cross-build a simple C++ project using Emscripten and Conan. | ||
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| Conan supports `WASM <https://webassembly.org>`_ cross compilation, giving you the flexibility to target different | ||
| JavaScript/WebAssembly runtimes in the browser. | ||
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| We recommend creating separate Conan profiles for each target. Below are | ||
| recommended profiles and instructions on how to build with them. | ||
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| Setting up Conan profile for WebAssembly (WASM) | ||
| ----------------------------------------------- | ||
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| .. code-block:: text | ||
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| [settings] | ||
| arch=wasm | ||
| build_type=Release | ||
| compiler=emcc | ||
| compiler.cppstd=17 | ||
| compiler.libcxx=libc++ | ||
| # Optional settings to enable multithreading (see note below) | ||
| # compiler.threads=posix | ||
| compiler.version=4.0.10 | ||
| os=Emscripten | ||
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| [tool_requires] | ||
| emsdk/4.0.10 | ||
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| [conf] | ||
| # Optional settings to enable memory allocation | ||
| tools.build:exelinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=4GB', '-sINITIAL_MEMORY=64MB'] | ||
| tools.build:sharedlinkflags=['-sALLOW_MEMORY_GROWTH=1', '-sMAXIMUM_MEMORY=4GB', '-sINITIAL_MEMORY=64MB'] | ||
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| .. note:: | ||
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| Conan also supports building for `asm.js <http://asmjs.org>`_ targets, which is a nowadays considered deprecated. | ||
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| What’s the difference between asm.js and WASM? | ||
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| - **asm.js** is a subset of JavaScript optimized for speed. It is fully supported by all browsers (even older ones) and compiles to a large ``.js`` file. | ||
| - **WebAssembly (WASM)** is a binary format that is smaller and faster to load and execute. Most modern browsers support it, and it is generally recommended for new projects. **WASM** is also easier to integrate with native browser APIs compared to **asm.js**. | ||
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| Even though Emscripten is not a true runtime environment (like Linux or | ||
| Windows), it is part of a toolchain ecosystem that compiles C/C++ to | ||
| WebAssembly (WASM) and asm.js. | ||
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| Conan uses Emscripten to: | ||
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| - Align with the toolchain: Emscripten integrates the compiler, runtime glue, and JavaScript environment, making it practical to treat as an "OS-like" target. | ||
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| - Support backward compatibility: Many recipes in Conan Center Index use ``os=Emscripten`` to enable or disable features and dependencies that specifically target Emscripten. | ||
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| - Maintain stability: Changing this setting would break recipes that rely on it, and would complicate compatibility with alternative WASM toolchains. | ||
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| .. note:: | ||
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| ``wasm`` arch refers to ``WASM 32-bit`` target architecture, which is the | ||
| default. If you wish to target ``WASM64``, set ``arch=wasm64`` in your profile. | ||
| **Note that WASM64 is still experimental** and requires Node.js v20+ and a browser that supports it. | ||
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| .. important:: | ||
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| According to `emscripten documentation <https://emscripten.org/docs/api_reference/wasm_workers.html>`_ Emscripten supports two multithreading APIs: | ||
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| - POSIX Threads API (``posix`` in conan profile) | ||
| - Wasm Workers API (``wasm_workers`` in conan profile) | ||
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| These two APIs are incompatible with each other and incompatibles with binaries compiled without threading support. | ||
| This incompatibility necessitates the modeling of threading usage within | ||
| the compiler's binary model, allowing conan to distinguish between binaries | ||
| compiled with threading and those compiled without it. | ||
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| Conan will automatically set compiler and linker flags to enable threading if configured in the profile. | ||
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| The profiles above use the ``emsdk`` package from `Conan Center Index repository <https://conan.io/center/recipes/emsdk>`_, which provides the Emscripten SDK, including ``emcc``, ``em++``, and tools like ``emrun`` and ``node``. | ||
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| If you prefer to use your system-installed Emscripten instead of the Conan-provided one, ``tool_requires`` could be replaced by custom ``compiler_executables`` and ``buildenv``: | ||
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| .. code-block:: text | ||
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| [conf] | ||
| tools.build:compiler_executables={'c':'/path/to/emcc', 'cpp':'/path/to/em++'} | ||
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| [buildenv] | ||
| CC=emcc | ||
| CXX=em++ | ||
| AR=emar | ||
| NM=emnm | ||
| RANLIB=emranlib | ||
| STRIP=emstrip | ||
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| This way conan could configure `emsdk` local installation to be used from `CMake`, `Meson`, `Autotools` or other build systems. | ||
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| In some cases, you might also need the ``Emscripten.cmake`` toolchain file | ||
| for advanced scenarios. This toolchais is already added in our packaged | ||
| `emsdk` but if you are using your own Emscripten installation, you can | ||
| specify it in the profile by using | ||
| :ref:`tools.cmake.cmaketoolchain:user_toolchain<conan_cmake_user_toolchain>` | ||
| and providing the absolute path to your toolchain file. | ||
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| .. note:: | ||
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| The ``tools.build:exelinkflags`` and ``tools.build:sharedlinkflags`` in | ||
| previous profiles are recomendations but users can modify them or define | ||
| their values in the CMakeLists.txt file using the | ||
| ``set_target_properties()`` command. | ||
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| - By enabling ``ALLOW_MEMORY_GROWTH`` we allow the runtime to grow its | ||
| memory dynamically at runtime by calling ``emscripten_resize_heap()``. Without | ||
| this flag, memory is allocated at startup and cannot grow. | ||
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| - The ``MAXIMUM_MEMORY`` and ``INITIAL_MEMORY`` values specifies the maximum | ||
| and initial memory size for the Emscripten runtime. These values can be | ||
| adjusted based on your application's needs. | ||
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| Take into account that ``arch=wasm64`` has a theorical exabytes maximum | ||
| memory size, but runtime currently limits it to 16GB, while ``arch=wasm32`` | ||
| has a maximum memory size of 4GB and ``arch=asm.js`` has a maximum memory size of 2GB. | ||
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| .. important:: | ||
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| ``emcc`` compiler does not guarantee any ABI compatibility between different versions (patches included) | ||
| To ensure a new ``package_id`` is generated when the Emscripten version | ||
| changes, it is recommended to update the ``compiler.version`` setting in your profile accordingly. | ||
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| This will ensure that the package ID is generated based on the Emscripten | ||
| version, allowing Conan to detect changes in the Emscripten toolchain and | ||
| rebuild the project accordingly. | ||
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,14 @@ | ||
| .. _integrations_emscripten: | ||
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| |emscripten_logo| Emscripten | ||
| ============================ | ||
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| Conan provides support for cross-building for both `asm.js <http://asmjs.org>`_ and `WASM <https://webassembly.org>`_ (Web Assembly) targets | ||
| using `Emscripten <https://emscripten.org>`__. This enables developers to compile C/C++ code for the browser | ||
| and other JavaScript environments. | ||
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| For detailed examples and step-by-step instructions, refer to: | ||
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| - :ref:`Cross-building with Emscripten <examples_cross_build_emscripten>` | ||
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| .. |emscripten_logo| image:: ../images/integrations/conan-emscripten-logo.png |
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