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Addressed had three issues:

  1. Copy-paste error: g2Good was checking g1 instead of g2
  2. Confusing variable names: g1Good/g2Good were true when CRCs were bad, not good
  3. Wrong return value: returned g1Good instead of g2Good, sorting mismatches to top instead of bottom

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Bugged sorting in GameSortStruct::operator()

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