Add Cysharp/R3 reactive programming support to Unity project template #4
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This PR adds support for Cysharp/R3 reactive programming library to the Unity project template, providing developers with modern reactive extensions for Unity development.
Changes
Package Dependencies
com.cysharp.r3package via Git URL to Unity Package Manager inmanifest.jsonhttps://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.UnityR3 Integration Demo
Enhanced
Scene01_Intro.cswith a practical R3 demonstration:Documentation Updates
How It Works
The R3 integration demonstrates reactive programming in action during normal gameplay:
[R3 Demo] ReactiveScore changed to: {value}This provides a practical example of how R3 can be used for reactive UI updates, game state management, and event-driven programming in Unity.
Compatibility
The implementation showcases R3's ReactiveProperty pattern while maintaining the template's educational focus and best practices approach.
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