Add Cysharp/R3 reactive programming library with ReactiveProperty demo #2
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This PR integrates the Cysharp/R3 reactive programming library into the Unity project template and demonstrates its usage with a practical example in the main scene.
What's Added
Package Integration
com.cysharp.r3dependency to Unity Package Manager via Git URLR3.Unityhttps://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.UnityDemo Implementation
The demo is integrated into the existing
Scene01_Intro.csMonoBehaviour and showcases reactive programming patterns:How It Works
When players jump in the game (spacebar), the score increases and the reactive property automatically notifies all subscribers. The console will display:
This demonstrates the core reactive programming pattern where data changes automatically notify observers without manual event handling.
Best Practices Implemented
OnDestroy()to prevent memory leaksThe implementation showcases how R3 can simplify event-driven programming in Unity applications by eliminating the need for manual event subscription/unsubscription patterns.
Warning
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