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Description
The big change here is to remove the loading SVG from the DOM and to stuff it into an
<img>like before. This mostly restores the old CPU usage back down to the baseline of ~10% on my laptop. This also fixes theJSON.stringifyhack used to check if the current camera settings wasPlaceholderCameraSettingsby usingObject.freeze(this apparently allows normal equality operators to be used). This also takes CPU usage down a few extra percent. One dynamically calculated class was also removed because those are also CPU-expensive (and this instance was completely unnecessary and easy to remove. Doesn't have much impact though.)Meta
Merge checklist: