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Add new message for BoundingBox sub-sections #685
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@@ -387,6 +387,68 @@ message LogicalLaneAssignment | |||||
| optional double angle_to_lane = 4; | ||||||
| } | ||||||
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| // | ||||||
| // Note: The parent bounding box of the base object should not be setup as a BoundingBox, use the dimension field of the message for this (make this clear in a support image) | ||||||
| message BoundingBox | ||||||
| { | ||||||
| // The 3D dimensions of the bounding box. | ||||||
| // | ||||||
| optional Dimension3d dimension = 1; | ||||||
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| // The 3D position of the bounding box. | ||||||
| // | ||||||
| // TODO: Make sure this is clear that the position is "absolute" to the GT frame | ||||||
| optional Vector3d position = 2; | ||||||
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| // TODO: make sure this is clear, the parent frame is intended to mean the GT frame for this use-case | ||||||
| // The relative orientation of the bounding box w.r.t. its parent | ||||||
| // frame, noted in the parent frame. The orientation becomes global/absolute | ||||||
| // if the parent frame is inertial (all parent frames up to ground truth). | ||||||
| // | ||||||
| // \f$ Origin_{\text{base stationary entity}} := | ||||||
| // Rotation_{yaw,pitch,roll}( \f$ \c #orientation \f$ )* | ||||||
| // (Origin_{\text{parent coord system}} - | ||||||
| // \f$ \c #position \f$ )\f$ | ||||||
| // | ||||||
| // | ||||||
| optional Orientation3d orientation = 3; | ||||||
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| // The type of object contained in the bounding box. | ||||||
| // | ||||||
| optional TYPE contained_object_type = 4; | ||||||
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| // Opaque reference of an associated 3D model of the bounding box. | ||||||
| // | ||||||
| // \note It is implementation-specific how model_references are resolved to | ||||||
| // 3d models. | ||||||
| // | ||||||
| // TODO: Do we want to offer general guidelines regarding the origin of the 3d model vs the BoundingBox pos, Object pos, etc. | ||||||
| // | ||||||
| optional string model_reference = 5; | ||||||
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| // TODO: See if this can be aligned to the way other OSI enums are named | ||||||
| enum Type | ||||||
| { | ||||||
| // General stuff | ||||||
| TYPE_UNKNOWN = 0; | ||||||
| TYPE_OTHER = 1; | ||||||
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| // Car stuff | ||||||
| TYPE_CHASIS = 2; | ||||||
| TYPE_DOOR = 3; | ||||||
| TYPE_SIDEMIRROR = 4; | ||||||
| TYPE_CARGO = 5; | ||||||
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| // People/animal stuff | ||||||
| // TODO: Those interested in pedestrian modeling need to add their input here | ||||||
| TYPE_TORSO = 6; | ||||||
| TYPE_LIMB = 7; | ||||||
| TYPE_HEAD = 8; | ||||||
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| // TODO: Do we want to handle data for BaseStationary here as well? What problems would having this solve? | ||||||
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| } | ||||||
| } | ||||||
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| // | ||||||
| // \brief The base attributes of a stationary object or entity. | ||||||
| // | ||||||
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@@ -569,6 +631,12 @@ message BaseMoving | |||||
| // The polygon is defined counter-clockwise. | ||||||
| // | ||||||
| repeated Vector2d base_polygon = 7; | ||||||
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| // Sub-divisions of the overall bounding box of the BaseMoving object. | ||||||
| // | ||||||
| // \note The bounding box sections can include side mirrors for vehicles. | ||||||
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| // \note The bounding box sections can include side mirrors for vehicles. | |
| // \note The bounding box sections can include side mirrors, doors, etc. for vehicles. |
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