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This PR reworks the depth buffer chapter. That one was still pretty much the same as in the original tutorial. Meaning it still referenced things like render passes or framebuffers we no longer use due to dynamic rendering. Due to that it didn't match our code at all.

So with this PR I did the following:

  • No more render passes
  • No more framebuffers
  • Dynamic rendering
  • Explicit barriers
  • Some rewording and additions to clarify things
  • Use vulkan-hpp names

Fixes #210

- No more render passes
- No more framebuffers
- Dynamci rendering
- Explicit barriers
- Some rewording and additions to clarify things
- Use vulkan-hpp names
@marty-johnson59 marty-johnson59 merged commit 8070bf3 into main Dec 1, 2025
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Depth buffering chapter documentation completely different from actual code

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