2.2.5 Dear ImGui 1.91.7
Hexa.NET.ImGui Changes
- Updated to Dear ImGui 1.91.7
Forwarded from https://github.com/ocornut/imgui/releases/tag/v1.91.7 (removed @ to avoid spam)
Changes (since v1.91.6)
Breaking Changes:
- TreeNode: renamed
ImGuiTreeNodeFlags_SpanTextWidthtoImGuiTreeNodeFlags_SpanLabelWidthfor consistency with other names. Kept redirection enum (will obsolete). (#6937)
Other changes:
- Fixed issues with
IsItemDeactivated()andIsItemDeactivatedAfterEdit()not emitting a reliable signal when an item is deactivated externally: e.g. via an explicit clear of focus, clear of active id, opening of modal etc. (#5184, #5904, #6766, #8303, #8004)- It used to work when the interruption happened in the frame before the active item as submitted, but not after. It should work in both cases now.
- While this is not specific to a certain widgets, typically it would mostly be noticeable on
InputText()because it keepsActiveIdfor a longer time while allowing other interaction to happen.
- Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
- Error Handling: Turned common
EndTable()and otherTableXXXfunctions fail cases into a recoverable error. (#1651, #8314) - Error Handling: Exposed basic error handling options in
Demo->Tools->Debug Options. (#1651) - InputText: Fixed a bug where character replacements performed from a callback were not applied when pasting from clipboard. (#8229)
- InputText: Fixed issue when activating a ReadOnly field when the underlying value is being modified. (#8242)
- InputText: Added sanity check to detect some cases of passing a non zero-terminated input buffer.
- InputText: Fixed not calling CallbackEdit on revert/clear with Escape key, although
IsItemEdited()was behaving correctly. (#8273) - Tables: Fixed
TableAngledHeadersRow()creating an infinite horizontal scrolling region when the table is hosted in a viewport with negative coordinates (left of primary monitor, with multi-viewports enabled). - Tables, MultiSelect: Fixed an issue where column width may be miss-measured when calling
BeginMultiSelect()while inside a table. (#8250) - TreeNode, Tables: Added
ImGuiTreeNodeFlags_LabelSpanAllColumnsto make the label (not only the highlight/frame) also spans all columns. This is useful for table rows where you know nothing else is submitted. (#8318, #3565) (Obviously best used withImGuiTableFlags_NoBordersInBodyUntilResize). - Drags: Added
ImGuiSliderFlags_NoSpeedTweaksflag to disable keyboard modifiers altering the tweak speed. Useful if you want to alter tweak speed yourself based on your own logic. (#8223) - Nav: Fixed an issue where Alt key would clear current active item on windows with the
ImGuiWindowFlags_NoNavInputsflag. (#8231) - Debug Tools: Debug Log: hovering
0xXXXXXXXXvalues in log is allowed even if a popup is blocking mouse access to the debug log window. (#5855) - Debug Tools: Item Picker: Always available in Tools menu regardless of value of
io.ConfigDebugIsDebuggerPresent. (#2673) - Fonts: Fixed miscalculation of Ellipsis ("...") character width when automatically created from a single comma character, affecting some fonts/settings (not all).
- Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) [moritz-h]
- Misc: Fixed misc/cpp/imgui_stdlib.h/.cpp not supporting
#define IMGUI_DISABLE. (#8294) [juur] - Misc: Fixed MinGW builds not using UTF-8 friendly
_wfopen(). (#8300) - Backends: SDL_GPU for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [DeltaW0x].
- Backends: SDL3: Added
ImGui_ImplSDL3_InitForSDLGPU()for consistency, even though it is currently not doing anything particular. (#8163, #7998, #7988) - Backends: Allegro5: Avoid calling
al_set_mouse_cursor()repeatedly since it appears to leak on on X11 (#8256). [Helodity] - Backends: Metal: Fixed leaks when using metal-cpp. (#8276, #8166) [selimsandal]
- Backends: Metal: Fixed resource leak when using multiple contexts. (#7419) [anszom]
- Backends: Vulkan: Fixed setting
VkSwapchainCreateInfoKHR::preTransformfor platforms not supportingVK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) [Zer0xFF] - Backends: Vulkan: Added a few more
ImGui_ImplVulkanH_XXXhelper functions primarily for the purpose of making our examples simpler. - Backends: Vulkan: Added
IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZEto clarify how many image sampler descriptors are expected to be available in the provided descriptor pool. Current backend needs 1 but it is expected that by end of Q1 2025 this number will grow (will stay a small number). (#6642) - Backends: DX11: Expose vertex constant buffer in
ImGui_ImplDX11_RenderState.
Reset projection matrix inImDrawCallback_ResetRenderStatehandlers. (#6969, #5834, #7468, #3590) - Backends: DX10: Expose
ImGui_ImplDX10_RenderStatefor completeness. (#6969, #5834, #7468, #3590) - Examples: Added Win32+Vulkan example for completeness. (#8180) [jristic]
