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68 changes: 0 additions & 68 deletions .clang-format

This file was deleted.

8 changes: 4 additions & 4 deletions .editorconfig
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
# top-most EditorConfig file
root = true

# Unix-style newlines with a newline ending every file
[*]
end_of_line = lf
indent_size = 4
indent_style = space
trim_trailing_whitespace = true
insert_final_newline = true
end_of_line = crlf
charset = utf-8
indent_style = space
indent_size = 4
34 changes: 18 additions & 16 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -31,13 +31,27 @@ bld/
[Bb]uild/
[Oo]bj/
[Ll]og/
[Mm]edia-cache/
cauldronmedia/
PrecompiledShadersDXIL/
[Dd]irectXTK12/
vcpkg_installed/
Gaming.Desktop.x64/
Gaming.Xbox.Scarlett.x64/
Gaming.Xbox.XboxOne.x64/

# Override build targets we want to monitor
!Kits/FidelityFX/tools/ffx_sc/bin/
!Kits/FidelityFX/signedbin/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

#Generated git hash information
git_hash_branch.h

# Visual Studio Code
.vscode

Expand Down Expand Up @@ -102,6 +116,10 @@ StyleCopReport.xml
*.svclog
*.scc

# Override build targets we want to keep
!Kits/FidelityFX/bin/*.pdb
!Kits/FidelityFX/signedbin/*.pdb

# Chutzpah Test files
_Chutzpah*

Expand Down Expand Up @@ -357,19 +375,3 @@ healthchecksdb

# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/

# Folders created by the media delivery tool
/media/
/media-cache/

sdk/src/components/frameinterpolation/FrameInterpolation_GDK/Gaming.Xbox.Scarlett.x64/

sdk/src/components/fsr1/FSR1_GDK/Gaming.Xbox.Scarlett.x64/

sdk/src/components/fsr2/FSR2_GDK/Gaming.Xbox.Scarlett.x64/

sdk/src/components/fsr3/FSR3_GDK/Gaming.Xbox.Scarlett.x64/

sdk/src/components/fsr3upscaler/FSR3Upscaler_GDK/Gaming.Xbox.Scarlett.x64/

sdk/src/components/opticalflow/OpticalFlow_GDK/Gaming.Xbox.Scarlett.x64/
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