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New Optimized Subgroup Arithmetic Utilities

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@devshgraphicsprogramming devshgraphicsprogramming released this 12 May 11:31
· 1964 commits to master since this release
50fd2e2

Our emulated Subgroup Scans are 2x faster than Nvidia's implementation of KHR_shader_subgroup_arithmetic

Certain SPIR-V and GLSL intrinsics got fixed.