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I have no idea how I could miss some of these, especially .gdshader! :D

Most of these are seemingly undocumented binary formats offered as alternatives for some resource types (which could just as well be saved in .tres or .res).
I don't think there's a list of these anywhere, so I just clicked my way through the resource creation wizard, so I cannot claim that the included ones are exhaustive, but they probably more than cover common types.

I had an issue adding a case for .translation because it would generate duplicate entries for the OptimizedTranslation files already being tested.
I don't think this is relevant enough to be investigated, since "regular" .translation files clearly work already.

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