Resource Tree Generator: Add missing built-in file types #169
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I have no idea how I could miss some of these, especially .gdshader! :D
Most of these are seemingly undocumented binary formats offered as alternatives for some resource types (which could just as well be saved in .tres or .res).
I don't think there's a list of these anywhere, so I just clicked my way through the resource creation wizard, so I cannot claim that the included ones are exhaustive, but they probably more than cover common types.
I had an issue adding a case for .translation because it would generate duplicate entries for the
OptimizedTranslationfiles already being tested.I don't think this is relevant enough to be investigated, since "regular" .translation files clearly work already.