Resource Tree Generator: Fix Resource Include Enum #168
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This PR includes 3 independent commits/changes, please cherry-pick as needed!
ResX.Scriptswas 3 instead of 4, which meant it would forcefully include UIDs and scenes and vice-versa.ResXtoResI. Without any context and after some time has passed since working on it,ResXparsed in my mind asResourceExclude. I'm personally not a fan of the abbreviated enums in general, but I think at leastResIparses more naturally asResourceInclude. I also added some documentation to clarify. I'm not sure if this is considered a breaking change since it's only been included in pre-releases thus far.GodotSharp.SourceGenerators. I'm not sure if the current namespace was consciously decided on or just there as an unchanged default. The extension attributes always useGodotand the only other enum I could find (Scope) usesGodotSharp.SourceGenerators.