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16 changes: 16 additions & 0 deletions projects/1.20-fabric/assets/1UNKNOWN/hextrace/README.md
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### 总概

```mermaid
flowchart LR
1.20.1 -->|indirect| 1.20.1-fabric
```

```
1.20.1
└── 1.20.1-fabric
```

### 链接区域

- [1.20.1](/projects/1.20/assets/1UNKNOWN/hextrace)
- [1.20.1-fabric](/projects/1.20-fabric/assets/1UNKNOWN/hextrace)
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{
hextrace: {
page: {
patterns: {
title: "Traces",
},
trace: {
"0": "When traced iotas are used as inputs for an action, the trace is applied to the resulting iotas. Iotas can have multiple traces applied at once.\n(only two examples are shown but traces can be drawn many ways)",
"1": "Applies the given trace to the top Iota.",
},
},
},

hexcasting: {
action: {
"hextrace:": {
"trace": "Apply Trace",
},
// use this to add shortened versions of pattern names if the full name won't fit in the ingame book
// you don't need to add an entry for every pattern - the above value will be used as a default
},
},

text: {


"autoconfig.hextrace": {
title: "Hex Trace Config",

category: {
client: "Client",
server: "Server",
},

option: {
client: {
dummyClientConfigOption: {
"": "Dummy Client Config Option",
"@Tooltip": "This is an example of a client-side config option that accepts a boolean.",
},
},

server: {
dummyServerConfigOption: {
"": "Dummy Server Config Option",
"@Tooltip": "This is an example of a server-side config option that accepts an integer.",
},
},
},
},
},
}
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[
{
"type": "indirect",
"source": "projects/1.20/assets/1UNKNOWN/hextrace"
}
]
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{
"hexlag.page.0": "The common problem with all hexers is that their spells are cast instantly, without any delay or ability to pause the stack. HexLag offers to create a parallel stack, parallel to the main stack (the iteration limit will not increase), and you can also forcibly stop the spell using $(l:patterns/meta#hexcasting:halt)$(action)Charon's Gambit/$. ",
"hexlag.page.1": "Now you can cast a real arrow, this arrow cannot be picked up and work like a arrow from infinity or skeleton bow.",
"hexlag.pattern.hexlag_delay": "Make new stack with your pattern and turn it in your delay in ticks",
"hexcasting.action.hexlag:hexlag_delay": "Retention's Gambit",
"hexcasting.action.hexlag:hexlag_conjurearrow": "Conjure Arrow",
"hexlag.pattern.hexlag_conjurearrow": "Summon a arrow without vectors(standart vector 0,0,0), but arrow disappears after some about 1200 seconds. $(br)Costs about 100 $(l:items/amethyst)$(item)Amethyst Dust/$"
}
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{
"hexlag.page.0": "大多数咒术师都曾碰到过同一个问题:绘制法术后立刻就会施放,无法延时,也无法暂停栈。为此,HexLag 新增了一个并行栈。它与主栈并行(迭代层数不会因此增加),且可用$(l:patterns/meta#hexcasting:halt)$(action)卡戎之策略/$强制停止法术。",
"hexlag.page.1": "现在,你终于可用发射出一支真正的箭了。这支箭无法被拾取,且其表现和无限魔咒产生的箭,以及骷髅射出的箭一致。",
"hexlag.pattern.hexlag_delay": "用图案创建新栈,在所给延迟(以刻计)后启动。",
"hexcasting.action.hexlag:hexlag_delay": "延滞之策略",
"hexcasting.action.hexlag:hexlag_conjurearrow": "构筑箭",
"hexlag.pattern.hexlag_conjurearrow": "构筑一支箭,不使用速度向量(默认向量为 (0, 0, 0))。这支箭会在约 1200 秒后消失。$(br)消耗大约 100 个$(l:items/amethyst)$(item)紫水晶粉/$。"
}
16 changes: 16 additions & 0 deletions projects/1.20/assets/1UNKNOWN/hextrace/README.md
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### 总概

```mermaid
flowchart LR
1.20.1 -->|indirect| 1.20.1-fabric
```

```
1.20.1
└── 1.20.1-fabric
```

### 链接区域

- [1.20.1](/projects/1.20/assets/1UNKNOWN/hextrace)
- [1.20.1-fabric](/projects/1.20-fabric/assets/1UNKNOWN/hextrace)
52 changes: 52 additions & 0 deletions projects/1.20/assets/1UNKNOWN/hextrace/lang/en_us.flatten.json5
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{
hextrace: {
page: {
patterns: {
title: "Traces",
},
trace: {
"0": "When traced iotas are used as inputs for an action, the trace is applied to the resulting iotas. Iotas can have multiple traces applied at once.\n(only two examples are shown but traces can be drawn many ways)",
"1": "Applies the given trace to the top Iota.",
},
},
},

hexcasting: {
action: {
"hextrace:": {
"trace": "Apply Trace",
},
// use this to add shortened versions of pattern names if the full name won't fit in the ingame book
// you don't need to add an entry for every pattern - the above value will be used as a default
},
},

text: {


"autoconfig.hextrace": {
title: "Hex Trace Config",

category: {
client: "Client",
server: "Server",
},

option: {
client: {
dummyClientConfigOption: {
"": "Dummy Client Config Option",
"@Tooltip": "This is an example of a client-side config option that accepts a boolean.",
},
},

server: {
dummyServerConfigOption: {
"": "Dummy Server Config Option",
"@Tooltip": "This is an example of a server-side config option that accepts an integer.",
},
},
},
},
},
}
52 changes: 52 additions & 0 deletions projects/1.20/assets/1UNKNOWN/hextrace/lang/zh_cn.flatten.json5
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{
hextrace: {
page: {
patterns: {
title: "信踪",
},
trace: {
"0": "某操作用到拥有信踪的 iota 时,其信踪将复制给返回的 iota。Iota 同一时刻可拥有多个信踪。\n(下方仅是两则示例,信踪的绘制方法不只这两种)",
"1": "将相应信踪应用于栈顶 iota。",
},
},
},

hexcasting: {
action: {
"hextrace:": {
"trace": "应用信踪",
},
// use this to add shortened versions of pattern names if the full name won't fit in the ingame book
// you don't need to add an entry for every pattern - the above value will be used as a default
},
},

text: {


"autoconfig.hextrace": {
title: "咒法信踪(Hex Trace)配置",

category: {
client: "客户端",
server: "服务端",
},

option: {
client: {
dummyClientConfigOption: {
"": "Dummy Client Config Option",
"@Tooltip": "This is an example of a client-side config option that accepts a boolean.",
},
},

server: {
dummyServerConfigOption: {
"": "Dummy Server Config Option",
"@Tooltip": "This is an example of a server-side config option that accepts an integer.",
},
},
},
},
},
}
30 changes: 30 additions & 0 deletions projects/1.20/assets/hexstages/hexstages/lang/en_us.flatten.json5
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{
hexstages: {
book: {
patterns: {
spells: {

},
},
},

hexcasting: {
action: {

// use this to add shortened versions of pattern names if the full name won't fit in the ingame book
// you don't need to add an entry for every pattern - the above value will be used as a default
book: {

}
},
},

"mishap": {
"missing_stage": "Missing required Stage \"%1$s\" for %2$s."
}
},

text: {

},
}
30 changes: 30 additions & 0 deletions projects/1.20/assets/hexstages/hexstages/lang/zh_cn.flatten.json5
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{
hexstages: {
book: {
patterns: {
spells: {

},
},
},

hexcasting: {
action: {

// use this to add shortened versions of pattern names if the full name won't fit in the ingame book
// you don't need to add an entry for every pattern - the above value will be used as a default
book: {

}
},
},

"mishap": {
"missing_stage": "%2$s所需的“%1$s”游戏阶段暂未达成。"
}
},

text: {

},
}
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