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e2f2dd1
CleanSlate ComplexHex create
ChuijkYahus Mar 25, 2025
72f25e9
Ephemera HexCasted create
ChuijkYahus Mar 25, 2025
fbd8a15
HexCircus create
ChuijkYahus Mar 25, 2025
654dd47
HexConjuring HexKeys create
ChuijkYahus Mar 25, 2025
bea0460
HexMachina HexPigmentPlus create
ChuijkYahus Mar 25, 2025
dbb043d
HexWays HexVR HexResearch
ChuijkYahus Mar 25, 2025
b40a314
Hexal HexCassettes create
ChuijkYahus Mar 25, 2025
de477c7
Hexcellular HexChanting create
ChuijkYahus Mar 25, 2025
eec39ac
Hexecuteif HexGender create
ChuijkYahus Mar 25, 2025
4504426
HexGloop Hexical create
ChuijkYahus Mar 25, 2025
b329ba6
Hexiron HexKinetics Hexlink create
ChuijkYahus Mar 25, 2025
6955f29
HexMapping HextendedStaves create
ChuijkYahus Mar 25, 2025
6529e9e
Hextweaks HexThingy Hextrogen create
ChuijkYahus Mar 25, 2025
0c2ebc2
HexWeb HexxyAttributes create
ChuijkYahus Mar 25, 2025
88476f6
HexxyDimension HexxySkies create
ChuijkYahus Mar 25, 2025
8cd4aab
Mediaworks MoreIotas Oneironaut MerlingsGrace create
ChuijkYahus Mar 25, 2025
cdc4112
Phlexiful create
ChuijkYahus Mar 25, 2025
88b3a39
Ephemera Oneironaut HexChanting fix:修
ChuijkYahus Mar 25, 2025
a47291d
README:补一部分
ChuijkYahus Mar 25, 2025
608a7eb
Overevaluate create
ChuijkYahus Mar 25, 2025
5d43f0a
DynamicTreesHexcasting create
ChuijkYahus Mar 25, 2025
dfb764f
HexKeys HexKinetics Hexlink Ephemera ComplexHex Hexical HexCassettes fix
ChuijkYahus Mar 26, 2025
8cbfbd3
HexMapping path
ChuijkYahus Mar 26, 2025
bda30be
HexMachina path
ChuijkYahus Mar 27, 2025
250269d
Overevaluate Hexical Hextrogen Hexposition Hexchanting update:官库更新
ChuijkYahus Mar 30, 2025
c9d7ae8
Hexchanting path
ChuijkYahus Apr 4, 2025
e69b477
Hexposition update:官库更新
ChuijkYahus Apr 4, 2025
947d169
Hexical HexCassettes update:官库更新
ChuijkYahus Apr 17, 2025
84e9106
Ephemera HexKeys
ChuijkYahus Apr 19, 2025
05162fb
HexMachina HexChanting update:官库更新
ChuijkYahus Apr 19, 2025
55d1c99
Hexal fix:审阅意见
ChuijkYahus Apr 20, 2025
c409ddc
Hexpats create
ChuijkYahus Apr 23, 2025
e9dd798
Hexgloop fix:审阅意见
ChuijkYahus May 4, 2025
fe3ea41
HexGloop HextendedStaves HexResearch fix:审阅意见
ChuijkYahus May 9, 2025
f269022
HextendedStaves update:官库更新
ChuijkYahus May 10, 2025
17f2bb3
Ephemera Oneironaut Hexical Hexposition Overevaluate update:官库更新
ChuijkYahus May 28, 2025
3c90348
Hexstructions create
ChuijkYahus Jun 10, 2025
e932408
Hexstruction path
ChuijkYahus Jun 10, 2025
8a26a6a
Hexstruction update
ChuijkYahus Jun 12, 2025
adac6d8
Oneironaut Hexpose Overevaluate Hexcassettes Hexcellular Hexical upda…
ChuijkYahus Jun 24, 2025
b328a5b
Appendhextome HexMu HexDeco EnlightenedPsionics HexMovesTheMind create
ChuijkYahus Jun 25, 2025
d882aad
Hexical update:官库更新
ChuijkYahus Jun 25, 2025
2908580
HexMu update:官库更新
ChuijkYahus Jun 26, 2025
3063a72
Caduceus path
ChuijkYahus Jun 30, 2025
9df9435
Caduceus path
ChuijkYahus Jun 30, 2025
a882835
EnlightendPsionics update:官库更新
ChuijkYahus Jul 3, 2025
d63d20b
Hierophantics create
ChuijkYahus Jul 5, 2025
5685bcf
MovesTheMind update:官库更新
ChuijkYahus Jul 6, 2025
a1fb59f
SlateWork create
ChuijkYahus Jul 8, 2025
0be0209
SlateWork Hexcassettes Hexcellular update:官库更新
ChuijkYahus Jul 11, 2025
e644129
Hexical update:官库更新
ChuijkYahus Jul 12, 2025
9ca3406
Hierophantics update:官库更新
ChuijkYahus Jul 12, 2025
9fd418b
Hierophantics update:官库更新
ChuijkYahus Jul 14, 2025
a0d99fc
Hexical update:官库更新
ChuijkYahus Jul 14, 2025
116c947
Hexpose Overevaluate SlateWork Hierophantics Hexellular Hexical updat…
ChuijkYahus Jul 15, 2025
5a7a2ae
Hexlink Hextended Hexodus Hexportation Hexpose HexPigmentPlus update:…
ChuijkYahus Jul 18, 2025
e2f8aed
SlateWork update:官库更新
ChuijkYahus Jul 22, 2025
0468e36
Caduceus transfer:懒得弄commit搬迁了就直接搬文件(
ChuijkYahus Jul 24, 2025
d297232
Ephemera Oneironaut transfer
ChuijkYahus Jul 24, 2025
7748bf0
HexVR transfer
ChuijkYahus Jul 25, 2025
9acab91
Hexlink HexPigmentPlus transfer:#5404
ChuijkYahus Jul 25, 2025
3f3d388
HexTweaks HexSkies HexxyDimensions transfer:#5405
ChuijkYahus Jul 25, 2025
139aecc
HextendedStaves MovesTheMind ComplexHex Hexportation transfer:#5406
ChuijkYahus Jul 25, 2025
da880a4
CleanSlate delete
ChuijkYahus Jul 25, 2025
6c4474e
Hexical transfer:#5407
ChuijkYahus Jul 25, 2025
2b8db3b
Hexcassettes Hexcellular SpecialEfhexs Hexodus Overevaluate Scryglass…
ChuijkYahus Jul 25, 2025
944054c
HexMachina HexChanting HexPats HexThings Phlexiful transfer:#5410
ChuijkYahus Jul 25, 2025
5c67196
DTHexCasting HexMapping HexWeb transfer:#5412
ChuijkYahus Jul 25, 2025
9f149c9
HexxyAttributes SlateWork Hexstruction Hierophantics transfer:#5413
ChuijkYahus Jul 25, 2025
38bfab9
HexxyAttributes transfer:#5413
ChuijkYahus Jul 25, 2025
4befeb7
HexCasted transfer:#5412
ChuijkYahus Jul 25, 2025
8ecc7f1
AppendHextome HexMu HexDeco transfer:#5414
ChuijkYahus Jul 25, 2025
fe54a3a
Hextrogen Hexgender transfer:#5415
ChuijkYahus Jul 25, 2025
ca14237
Hexgender fix:文件修复
ChuijkYahus Jul 25, 2025
9a30f65
EnlightenedPsionics transfer:#5401
ChuijkYahus Jul 25, 2025
e4b2629
Hexiron path
ChuijkYahus Jul 25, 2025
13ba839
Hexal fix:配置分类
ChuijkYahus Jul 25, 2025
99f233d
Hexal MoreIotas transfer
ChuijkYahus Sep 23, 2025
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1 change: 1 addition & 0 deletions projects/1.18-fabric/assets/hexal/hexal/README.md
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[见主文档](/projects/1.18/assets/hexal/hexal)
173 changes: 173 additions & 0 deletions projects/1.18-fabric/assets/hexal/hexal/lang/en_us.json

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6 changes: 6 additions & 0 deletions projects/1.18-fabric/assets/hexal/hexal/packer-policy.json
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[
{
"type": "indirect",
"source": "projects/1.18/assets/hexal/hexal"
}
]
16 changes: 16 additions & 0 deletions projects/1.18/assets/hexal/hexal/README.md
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### 总概

```mermaid
flowchart LR
1.18.2 -->|indirect| 1.18.2-fabric
```

```
1.18.2
└── 1.18.2-fabric
```

### 链接区域

- [1.18.2](/projects/1.18/assets/hexal/hexal)
- [1.18.2-fabric](/projects/1.18-fabric/assets/hexal/hexal)
2 changes: 1 addition & 1 deletion projects/1.18/assets/hexal/hexal/lang/zh_cn.json
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Expand Up @@ -3,7 +3,7 @@

"entity.hexal.wisp.projectile": "弹射式咒灵",
"entity.hexal.wisp.ticking": "循环式咒灵",
"entity.hexal.wisp.wandering": "巡航中咒灵",
"entity.hexal.wisp.wandering": "游走咒灵",

"hexcasting.mishap.non_player": "%s需由玩家执行",
"hexcasting.mishap.no_wisp": "%s需由咒灵执行",
Expand Down
144 changes: 144 additions & 0 deletions projects/1.19/assets/ephemera/ephemera/lang/en_us.json

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144 changes: 144 additions & 0 deletions projects/1.19/assets/ephemera/ephemera/lang/zh_cn.json
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{
"itemGroup.ephemera.ephemera": "Ephemera",

"item.ephemera.media_helmet": "咒塑头盔",
"item.ephemera.media_chestplate": "咒塑胸甲",
"item.ephemera.media_leggings": "咒塑护腿",
"item.ephemera.media_boots": "咒塑靴子",

"block.ephemera.relay_tp_detector": "网络门径探测器",
"block.ephemera.relay_index": "网络路由索引",
"block.ephemera.sneakyslate": "根植石板",
"block.ephemera.fakeslate": "惰性石板",
"block.ephemera.sneakyslate.blank": "空白根植石板",
"block.ephemera.sneakyslate.written": "有图案的根植石板",

"hexcasting.spell.ephemera:magearmor": "瞬时庇护",
"hexcasting.spell.book.ephemera:magearmor": "瞬时庇护",
"hexcasting.spell.ephemera:networkscan": "网络之馏化",
"hexcasting.spell.book.ephemera:networkscan": "网络之馏化",
"hexcasting.spell.ephemera:networktp": "网络门径",
"hexcasting.spell.book.ephemera:networktp": "网络门径",
"hexcasting.spell.ephemera:networkindex": "路由之馏化",
"hexcasting.spell.book.ephemera:networkindex": "路由之馏化",
"hexcasting.spell.ephemera:readframerotation": "装潢师之纯化",
"hexcasting.spell.book.ephemera:readframerotation": "装潢师之纯化",
"hexcasting.spell.ephemera:setframerotation": "装潢师之策略",
"hexcasting.spell.ephemera:paintconjured": "外化染色剂",
"hexcasting.spell.ephemera:particleburst": "粒子迸发",
"hexcasting.spell.ephemera:invisibility": "隐阳当空",
"hexcasting.spell.ephemera:getstatus": "药师之纯化",
"hexcasting.spell.book.ephemera:getstatus": "药师之纯化",
"hexcasting.spell.ephemera:getstatuscategory": "药师之纯化,第二型",
"hexcasting.spell.book.ephemera:getstatuscategory": "药师之纯化,第二型",
"hexcasting.spell.ephemera:getstatusduration": "药剂师之馏化",
"hexcasting.spell.book.ephemera:getstatusduration": "药剂师之馏化",
"hexcasting.spell.ephemera:getstatuslevel": "药剂师之馏化,第二型",
"hexcasting.spell.book.ephemera:getstatuslevel": "药剂师之馏化,第二型",
"hexcasting.spell.ephemera:getbystatus": "区域之提整:状态",
"hexcasting.spell.book.ephemera:getbystatus": "区域之提整:状态",
"hexcasting.spell.ephemera:getbystatusinverse": "区域之提整:非状态",
"hexcasting.spell.book.ephemera:getbystatusinverse": "区域之提整:非状态",
"hexcasting.spell.ephemera:getbystatussingle": "实体之馏化:状态",
"hexcasting.spell.ephemera:removestatus": "清除状态",
"hexcasting.spell.ephemera:getabsorption": "销蚀之纯化",
"hexcasting.spell.ephemera:filteredentityraycast": "侦查员之提整",
"hexcasting.spell.ephemera:gaussianrand": "熵之精思,第二型",
"hexcasting.spell.ephemera:plasmabeam": "等离子束",
"hexcasting.spell.ephemera:hash": "哈希之纯化",
"hexcasting.spell.ephemera:hashbits": "未记录的哈希至数转换图案",
"hexcasting.spell.ephemera:revealtoother": "邮递员之策略",
"hexcasting.spell.ephemera:getrevealcost": "邮递员之纯化",
"hexcasting.spell.ephemera:clearrevealcost": "邮递员之策略,第二型",
"hexcasting.spell.ephemera:repair": "咒感修补",
"hexcasting.spell.ephemera:getdurabilitymainhand": "维修虫之精思",
"hexcasting.spell.book.ephemera:getdurabilitymainhand": "维修虫之精思",
"hexcasting.spell.ephemera:getdurabilityoffhand": "维修虫之精思,第二型",
"hexcasting.spell.book.ephemera:getdurabilityoffhand": "维修虫之精思,第二型",

"hexcasting.mishap.location_ephemera:inputrelaytprange": "目标实体距%s处的目标节点过远。",
"hexcasting.mishap.location_ephemera:outputrelaytprange": "无法在范围%s内找到已连接的节点。",
"hexcasting.mishap.ephemera:nonconjured": "%s处本应为一个构筑的方块,而实际为%s。",
"hexcasting.mishap.ephemera:missingeffect": "%s本应拥有%s,而实际没有。",
"ephemera.mishap.noitemframe": "一个物品展示框",
"ephemera.mishap.entitytypelistplease": "一个实体类型列表",
"ephemera.mishap.toolongiota": "一个显示所需字符数少于256的iota",
"hexcasting.mishap.ephemera:blacklist": "此效果已被标签禁用。",
"hexcasting.mishap.ephemera:instant": "是如何拿到这个iota的?",
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布什戈门,这iota你怎么拿到的?
总之现译法不太对,但我突然满脑子都是布什没想到特别好的译法(

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本体里也有这么两个键,分别是给小型和中型远古卷轴用的,这里和那里的格式一样
当时和现在都没好想法,于是初稿弄出来了个类似“有什么了不起的”的神秘翻译

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“你怎么(还)能拿到这个iota?”
(草,这下整活翻译很容易,正经翻反而不吭声了(


"item.ephemeral.media_armor.tooltip.1": "给予穿戴者%s %s。",

"ephemera.entry.miscpatterns": "Ephemera:杂项图案",
"ephemera.entry.invisibility": "隐形",
"ephemera.entry.status_iotas": "状态 Iota",
"ephemera.entry.network": "链接实用图案",
"ephemera.entry.revealtoother": "信息传递",
"ephemera.entry.mending": "咒感修补",
"ephemera.entry.hashing": "Iota 哈希",
"ephemera.entry.specialslates": "变种石板",

"ephemera.page.paintconjured.1": "接受一个向量与代表染色剂的物品类型。如果目标为我自己的方块,消耗极少量媒质;否则消耗 1 个紫水晶粉。",
"ephemera.page.paintconjured.2": "将所给位置处构筑方块的颜色设置为所给染色剂的颜色;如果传入的是 Null,则将其设置为我意识的颜色。$(br2)不保证对非传统的构筑物质有效。",
"ephemera.page.paintconjured.3": "这种效果有着奇怪的庆典感,就好像它曾用于某个盛大的节庆活动,与会队伍会把自己队的颜色泼洒到对手的领地上,类似于意识层面上的占领。",
"ephemera.page.miscpatterns.1": "我发现了一些专为物品展示框交互设计的图案。它们不是什么高端法术,但确实是控制法术环之类事物的实用手段。$(br2)此外,分拣员之纯化对它们同样有效,因此试图寻找物品展示框专用的物品图案没有意义。",
"ephemera.page.miscpatterns.2": "接受一个物品展示框实体,并返回其中物品的朝向,值必然在 0 到 7 之间。",
"ephemera.page.miscpatterns.3": "接受一个物品展示框实体与一个 0 到 7 的整数,并将物品朝向设置为该数。消耗极少量媒质。",
"ephemera.page.miscpatterns.4": "与$(l:patterns/basics#hexcasting:raycast/entity)侦查员之馏化$(/l)类似,但能够接受一个实体类型 iota 列表。类型不在该列表内的实体会被忽略。消耗的媒质量略多于上文所提图案的“极少量”。",
"ephemera.page.miscpatterns.5": "返回 0 与 1 之间的随机数,服从正态分布。",
"ephemera.page.particleburst.1": "接受两个向量和两个数,并由其触发一束粒子。消耗极少量媒质。",
"ephemera.page.particleburst.2": "第一个向量决定了粒子束的起始位置,第二个向量则决定其方向和速度。第一个数决定各位置向量分量附加多大的随机数,第二个数则以同种方式决定方向向量的随机性。",
"ephemera.page.invisibility.1": "和其他$(l:patterns/great_spells/zeniths)天顶法术$(/l)功能一致,给予隐形,每 3 秒持续时间消耗 1 个紫水晶粉。",
"ephemera.page.status_iotas.1": "这些图案主要操作代表生物身上长时效果的 iota,我可以用这些图案评估生物的状态,比只用护士之纯化更加深入彻底。$(br)虽然我的研究表明,代表瞬时效果的状态 iota 有存在的可能,但它们非常难以获取,而且我目前没想到它们有什么用途。",
"ephemera.page.status_iotas.2": "接受一个生物,并返回目标当前所有效果组成的列表 iota。",
"ephemera.page.status_iotas.3": "接受一个状态效果,并根据该效果对生物产生正面、负面,或中性影响返回一个数。",
"ephemera.page.status_iotas.4": "接受一个实体和一个状态效果,并返回目标身上所给状态效果的持续时间,以秒计。",
"ephemera.page.status_iotas.5": "接受一个实体和一个状态效果,并返回目标身上所给状态效果的强度。",
"ephemera.page.status_iotas.6": "接受一个状态效果和一个向量,并返回该处带有该状态效果的实体。",
"ephemera.page.status_iotas.7": "接受一个状态效果,一个向量和一个数($(o)n$()),返回该位置给定距离范围($(o)n$())内所有带有给定状态效果生物的列表。",
"ephemera.page.status_iotas.8": "接受一个状态效果,一个向量和一个数($(o)n$()),返回该位置给定距离范围($(o)n$())内所有无给定状态效果生物的列表。",
"ephemera.page.status_iotas.9": "接受一个活体实体,并返回其在生命值受影响前能吸收的伤害量。",
"ephemera.page.status_iotas.10": "接受一个实体和一个状态效果,并移除该实体身上的所给状态效果。消耗由效果自身的伤害性、强度、剩余持续时间决定。",
"ephemera.page.status_iotas.11": "若是要移除非自身实体身上的正面效果,则消耗会增加。$(br2)所有需要检测实体身上有无所给状态效果的图案都有副作用。如果该实体当前没有这种效果,则图案会失效,并给予我反胃。",
"ephemera.page.magearmor.1": "我发现了一种比较有趣的法术,它能够产生防御性的媒质屏障,防护力媲美甚至超过许多种传统盔甲。此类屏障甚至还能给予穿戴者许多$(l:ephemera:patterns/spells/status_iotas)持久效果$(/l),堪称泛用。",
"ephemera.page.magearmor.2": "接受作为盔甲接收方的玩家,盔甲的耐久度,盔甲的护甲值(最多为 10),施加的状态效果,状态效果的等级。最后两个参数可用其他类型的 iota 代替,此时这两个参数会被忽略。",
"ephemera.page.magearmor.3": "当然,这种屏障并非无法破坏。除去受击致损外,其耐久度还会持续减少。这种减少效应的基础速率看作每秒 1 “点”,则还需附加上其中效果等级平方个“点”。此外,穿戴者脱下后它们会立刻消失。换言之,除非重新施法覆写其状态,否则没有方法修复它们。",
"ephemera.page.magearmor.4": "此法术的媒质消耗比较复杂:每 60 点耐久度基础消耗 1 个紫水晶粉,乘以护甲值的 1.5 次幂,再乘以任意状态效果的等级 + 1。因此,不提供状态效果、护甲值为 10、耐久度够支持 1 分钟的盔甲需消耗大约 31.5 个紫水晶粉。再令其给予生命恢复 II,消耗就来到了大约 94.5 个紫水晶粉,并且在消失前也只能坚持 36 秒。",
"ephemera.page.magearmor.5": "这一计算结果的前提是我没有穿戴其他盔甲,实际操作中消耗可以缩减到最低 25%%,出现在所有盔甲槽位中只有 1 格空出的情况中。",
"ephemera.page.plasmabeam.1": "在我见过的法术中,此法术算是极具破坏性了。此法术会将构成咒灵的一部分媒质转换成一束类似等离子体的能量,它能够穿透并伤害途径的所有生物(包括我自己),也有可能破坏强度不算高的方块。",
"ephemera.page.plasmabeam.2": "沿施法咒灵的运动向量发射冲击,未在移动则选取随机向量。消耗 2 个紫水晶粉。",
"ephemera.page.plasmabeam.3": "说实话,我不喜欢这个法术。我会删掉手册里的条目。模组更新到 1.20.1 后就不会有这个法术了。",
"ephemera.page.network.1": "我设计了一系列图案和若干方块,旨在赋予链接更多用途,除去已有数据传输和媒质共享之外。$(br2)需要注意,对于从网络中获取信息的图案,其返回的可链接事物不一定处在影响范围之内。",
"ephemera.page.network.2": "递归扫描与输入端可链接事物相连的链接网络,最大深度为所给数(最高为 32),并返回所有可链接事物组成的列表。消耗极少量媒质。",
"ephemera.page.network.3": "接受需传送的实体,用于访问网络的可链接事物,以及目的地。如果实体位于所给可链接事物 8 格之内,且距目的地 4 格之内存在网络节点,则实体会被传送。消耗量由被传送实体的类型决定。",
"ephemera.page.network.4": "如果毗邻的继链器被用作网络门径的输出端,则产生一次短时红石信号。",
"ephemera.page.network.5": "主手持有核心右击时,会尝试将核心中的 iota 存入自身。副手持有核心时,则会将存储的 iota 写入核心。",
"ephemera.page.network.6": "接受用于访问网络的可链接事物,以及任意 iota。如果网络中有继链器毗邻网络路由索引,且索引中存有同一 iota,则返回该继链器的位置。消耗 1/2 个紫水晶粉。",

"ephemera.page.revealtoother.1": "接受一个玩家和一个长度少于 256 个字符的 iota,并向所给玩家展示该 iota,如同他们来施放揭示一般;同时也告诉他们信息的发送者。消耗与给定玩家上一次作为此法术目标后经过的时间成反比例。",
"ephemera.page.revealtoother.2": "接受一个玩家,返回紫水晶粉的数量,对应通过邮递员之策略向其发送信息的消耗,范围在 1/10 个到 10 个之间。",
"ephemera.page.revealtoother.3": "重置通过邮递员之策略向我发送信息的消耗,也即 1/10 个紫水晶粉。消耗 1/10 个紫水晶粉。",

"ephemera.page.mending.1": "接受自然包含媒质的物品实体,用其修复我另一只手中的工具。",
"ephemera.page.mending.2": "通常只对拥有经验修补魔咒的受损物品有效。每个紫水晶粉的媒质恢复 20 点耐久度。",
"ephemera.page.mending.3": "返回我另一只手中物品在损毁前还能使用的次数,会影响耐久度使用的效果不计。",
"ephemera.page.mending.4": "和前页图案类似,但它会以施法用手中的物品为目标。最适合配合各种形式的延迟施法使用。",

"ephemera.page.hashing.1": "我发现了一个神奇的图案,能将 iota 变成一团读不懂的乱麻。但和垃圾 iota 不一样的是,$(o)这种$()乱麻中依然含有数据,并且同样的 iota 必定给出同样的乱麻(又称哈希)。虽然哈希后的乱麻没法还原成 iota,但很适合在无法保存未经修改的 iota 的情况下用来比对。",
"ephemera.page.hashing.2": "接受任意 iota,转换成哈希值。",

"ephemera.page.specialslates.1": "我设计了若干种可用于法术环的石板。虽然它们没有什么开创性的新功能,但有这些选择也不错。",
"ephemera.page.specialslates.2": "和普通的石板功效一样,但它能够向其所依附的方块传递媒质波。",
"ephemera.page.specialslates.3": "在切石机中加工普通石板而得。$(br2)和普通石板外观一致,但完全无法传导媒质波,且无法写入。",

"ephemera.page.forgewarning.1": "模组作者给 Forge 用户的留言:此法术在 Forge 上无法运行。我不知道具体的原因。我已将 Forge 端中此法术的消耗设置为 0,避免浪费媒质。抱歉。$(br2)我会尽力让它正常运作。",
"ephemera.page.forgewarning.2": "模组作者给 Forge 用户的留言:此法术在 Forge 上无法产生粒子。我不知道具体的原因。至少伤害实体和破坏方块的功能依然可用。抱歉。$(br2)我会尽力让它正常运作(不我不会的)。",

"hexcasting.iota.ephemera:potion": "状态效果",
"hexcasting.iota.ephemera:hash": "哈希",
"ephemera.iota.hashlabel": "哈希数据:%s",

"text.ephemera.clearHistoryResponse": "已清除揭示历史。",
"text.ephemera.revealIntroduction": "来自%s的信息:",

"enchantment.ephemera.shame": "无耻诅咒"
}
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{
"itemGroup.hexconjuring.hex_conjuring": "Hex Conjuring",
"item.hexconjuring.conjured_pickaxe": "Conjured Pickaxe",
"item.hexconjuring.conjured_axe": "Conjured Axe",
"item.hexconjuring.conjured_hoe": "Conjured Scythe",
"item.hexconjuring.conjured_shovel": "Conjured Shovel",
"item.hexconjuring.conjured_sword": "Conjured Sword",
"entity.hexconjuring.conjured_bird": "little bird guy",
"hexcasting.spell.hexconjuring:signum": "Signum Purification",
"hexcasting.spell.book.hexconjuring:conjurepickaxe": "Miner's Wish",
"hexcasting.spell.book.hexconjuring:conjureaxe": "Lumberjack's Wish",
"hexcasting.spell.book.hexconjuring:conjureshovel": "Terraformer's Wish",
"hexcasting.spell.book.hexconjuring:conjuresword": "Fighter's Wish",
"hexcasting.spell.book.hexconjuring:conjurehoe": "Farmer's Wish",
"hexcasting.spell.book.hexconjuring:conjurebird": "birb :)",
"hexcasting.spell.book.hexconjuring:signum": "Dum. Actn.",
"hexconjuring.entry.conjuretoolspells": "Conjure Tools",
"hexconjuring.entry.dummy_actions": "Dummy Actions",
"hexconjuring.page.conjuretoolspells.entry": "During one of my recent expeditions, I seem to have accidentally discovered a way to $(o)manipulate matter itself$() using _media. Specifically the creation of it, or rather the illusion of reforming air particles around me. However, doing so is incredibly difficult, and so I have devised a simple method to make it easier. ",
"hexconjuring.page.conjuretoolspells.entry2": "By focusing on a mere concept, such as a tool of some sorts, the _media seems to do the rest. I've appropriately named these concepts 'wishes'. $(br2) Each wish seems to cost the same amount of _media, about a tenth of an $(l:items/amethyst#dust)$(item)amethyst dust/$ per point of durability, plus an extra 2. ",
"hexconjuring.page.conjuretoolspells.conjurepickaxe": "Accepts a player entity and a $(l:casting/101)number/$. A pickaxe will then be conjured and given to the target, using the value put in as its durability. ",
"hexconjuring.page.conjuretoolspells.conjureaxe": "Accepts a player entity and a $(l:casting/101)number/$. An axe will then be conjured and given to the target, using the value put in as its durability. ",
"hexconjuring.page.conjuretoolspells.conjurehoe": "Accepts a player entity and a $(l:casting/101)number/$. A scythe will then be conjured and given to the target, using the value put in as its durability. ",
"hexconjuring.page.conjuretoolspells.conjureshovel": "Accepts a player entity and a $(l:casting/101)number/$. A shovel will then be conjured and given to the target, using the value put in as its durability. ",
"hexconjuring.page.conjuretoolspells.conjuresword": "Accepts a player entity and a $(l:casting/101)number/$. A sword will then be conjured and given to the target, using the value put in as its durability. ",
"hexconjuring.page.conjuretoolspells.conjurebird": "i will not elaborate $(br2) $(br2) how do i add animations",
"hexconjuring.page.dummy_actions.signum": "Accepts a $(l:casting/101)number/$, returns -1 if it is negative, 0 if 0, 1 if positive.",
"text.hexconjuring.conjurepickaxe": "Good job, %1$s!",
"text.hexconjuring.conjurepickaxe.player": "a Player"
}
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