Releases: Animated-Java/animated-java
Animated Java Release v1.8.1
Changes
- 💬 Added Russian localization - Thanks Koishem!
- Added previewing for Item Display's
item_displaytransforms.
Fixes
- Fixed #465
- Fixed
global/on_tickfunction being placed at start ofminecraft:tickfunction tag. - Fixed backwards / missing chest model.
- Fixed block models on Item Displays using the wrong pivot point.
- Fixed item display panel losing focus when a valid item is entered.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.
Animated Java Release v1.8.0
Changes
⚠️ BREAKING — Removedcustom_name,custom_name_visible,useNbt, andnbtfrom Display Entity Configs. Use the new 'On Summon Function' and 'On Apply Function' settings to configure entity NBT instead.⚠️ BREAKING — Removedinherit_settingsfrom Display Entity Configs. It didn't work properly and was causing more issues than it solved. Use the new copy / paste config actions instead.⚠️ BREAKING —playandstopfunctions now pause all animations when called.⚠️ BREAKING — Removed support for Multiple target Minecraft versions. Blueprints can now only be exported to a single target version at a time.⚠️ BREAKING — Temporarily disabled plugin mode entirely to avoid confusion while it's being reworked.- Added
Export AllandExport All (Debug)action to export all open Blueprints at once. - Added
Export (Debug)action to export a Blueprint with debug features enabled. (Replacesshow_function_errorsandshow_outdated_warningsettings) - Added support for Minecraft 1.21.6 and 1.21.9
- Added support for 1.21.6 element rotations. (No more 22.5 degree limitation!)
- Added full support for SNBT JSON Text components. You can now use the modern SNBT format in any version, and Animated Java will automatically convert it to the correct format for your target version on export.
- Added full support for 1.21.5 unicode escape sequences in SNBT JSON Text components. As long as the version of Minecraft you're exporting to supports Unicode characters, you can use them in your JSON Text components.
- Added a button to copy the exported JSON Text component of a Text Display to your clipboard.
- Updated keyframe UI, making it much more responsive, and easier to use.
- Added support for
light_emissionon cubes. - Replaced unique node configs with universal DisplayEntityConfig.
- Added 'Copy Display Entity Config' and 'Paste Display Entity Config' actions to context menus for Groups, Text Displays, Item Displays, and Block Displays.
- Added 'On Summon Function' to Display Entity Configs.
- Added 'On Apply Function' to Per-variant Display Entity Configs.
- Improved undo / redo history and behavior for TextDisplays, ItemDisplays, and BlockDisplays.
- Improved the Render Box preview's reactivity.
- The Blueprint format now has basic support for Blockbench collections. More features will be added in future updates.
- Improved Text Display JSON text input syntax highlighting.
- Improved Text Display JSON text input appearance.
- Improved JSON Text component parsing and error reporting.
- Improved all function errors and tellraws in exported Data Packs.
- Improved outdated warning formatting and functionality.
- Improved text display rendering performance, and update reactivity.
- Display item is no longer configurable in versions that use
item_model(1.20.5+). - The
summonfunction now provides better feedback when using invalid arguments. - Removed loading popup when opening a model. Display entities are now loaded asynchronously, and will display a temporary placeholder model until they are ready.
- Replaced
animated_java:emptywith vanilla empty model in MC 1.21.4+. - Increased width of all node configs from 400px to 600px.
- Entities riding the root after running the on-summon function will now be removed automatically when the rig is removed.
- Removed
show_function_errorsandshow_outdated_warningand replaced them with a newExport (Debug)action. - Renamed all 'Commands' settings to 'Function'.
- Renamed 'On-Tick Function' to 'Post-Tick Function'.
- Added 'Pre-Tick Function' Blueprint setting.
- Renamed
rawexport mode tofolder. - Added new Blueprint setting: 'Auto Update Rig Orientation'.
- Added
animated_java:<export_namespace>/movefunction to move the rig when 'Auto Update Rig Orientation' is enabled. - Reduced number of teleport commands run every tick when idle and animating if 'Auto Update Rig Orientation' is disabled.
- Reduced the number of times the orientation of locators and cameras is updated while animating.
- Improved performance of
fontManagerchar mesh rendering. - Updated plugin description to 'Effortlessly craft complex animations for Minecraft: Java Edition'.
- Replaced all
textareas in Blueprint settings, Variant config, and Node configs with a custom CodeJar that provides a better editing experience. - Improved plugin incompatibility warnings.
Fixes
- Fixed a few minor Text Display text wrapping issues.
- Fixed display entities causing collections to break.
- Fixed #440
- Fixed #442
- Fixed #453
- Fixed #213
- Fixed #284
- Fixed GU failing on first load due to missing scoreboard dependency.
- Fixed #435
- Fixed #439
- Fixed Text Display JSON text input not catching tab key presses.
- Fixed outdated rig warning not working in some cases.
- Fixed outdated rig warning entities missing important tags.
- Fixed missing translations for install popup.
- Fixed function tag merging not working correctly.
- Fixed missing
item_displayNBT tag on exported Item Displays. - Fixed missing
Counttag on Item Displays in Data Packs exported for 1.20.4. - Fixed project save status not updating when modifying node configs.
- Fixed #441
- Fixed #421
- Fixed #429
- Fixed Text Display, Item Display, Block Display, and Variant config menus overflowing off the screen.
- Fixed #422
- Fixed invalid cube warning not updating when editing cubes.
- Fixed relative paths not being recognized on windows.
- Fixed
set_framefailing due to incorrect tag in entity selector. - Fixed animation preview not using in-game display entity interpolation simulation. Interpolations of fast-moving and rotating objects in the preview should now be much more accurate to how they appear in-game.
- Fixed
NumberSliderdialog item failing to correctly clamp values whenvalueStepis defined. - Fixed animation config dialog not marking project as unsaved after making changes.
- Fixed variants panel animating when switching between projects.
- Fixed
ajmodelupgrader not opening when double clicked. - Fixed rotation validation not checking the correct version, and marking any rotation as invalid.
- Fixed Blueprints becoming unsavable after opening.
- Fixed Blueprints becoming unsavable after converting from another format.
- Fixed annoying element panel UI flicker when selecting or transforming TextDisplays, ItemDisplays, or BlockDisplays.
- Fixed uncaught error when deleting a text display.
- Fixed Blueprint format data fixer upper failing to upgrade Blueprints past format version 1.6.5.
- Fixed outdated warning not appearing until the second reload after rig_hash was modified.
- Fixed custom outliner elements inheriting the same properties list, and therefor causing every node which inherits it to include every other node's properties in it's saved data.
Camera Fixes
Internal Data Pack Changes and Fixes
- Updated to the latest version of MC-Build.
- Added support for
.mcbtfiles to the Data Pack compiler. - Reduced entity data size by reducing the length of locator and camera transform keys.
- Removed
global/internalfolder. - Expanded all
ajnamespaces toanimated_javaexcept tags. - Renamed
convert_uuid_array_to_string->get_entity_uuid_string. - Removed most transformation of rig entities from
summon. We now primarily useset_default_poseto apply the rig's default pose to reduce code duplication and improve consistency. - Fixed global tag in
set_frameandapply_framefunctions not using dynamic tag getter. .mcbfiles now use more descriptive variable names.- Removed
path_namein favor ofstorage_namefor all rendered rig nodes, and animations. - Reduced overhead when generating variant functions.
- Switched over to using variables for storage names.
- Renamed
on_summon_commands->on_summon_function. - Renamed
on_remove_commands->on_remove_function. - Renamed
ticking_commands->on_post_tick_function. - Moved some ticking and loading functionality out of individual namespaces and into global.
- Added
debugmacro to reduce code duplication. - Removed an entire indentation level by including the export namespace in the source path instead of as a dir in the .mcb file.
- Replaced all
arguments[1]references with newcontextvariable. - Fixed outdated rig function failing due to incorrect root tag.
Other Changes and Fixes
- Most enum-like values are now using TS enums.
- Removed config functionality from cameras entirely.
- Renamed
isCurrentFormat->activeProjectIsBlueprintFormat. - Updated to new modern modding tools. Animated Java is now capable of being disabled, enabled, and uninstalled safely without restarting Blockbench.
AnimatedJava.APIglobal has b...
Animated Java Release v1.8.0-beta.5
Fixes
- Fixed cube rotations in 1.21.6+ allowing rotation values outside the -45..45 degree range
- Fixed rotation limits not being enforced when converting to a Blueprint.
- Fixed rotation limit not being enforced when rotating cubes.
- Fixed export crash due to invalid tag reference.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Animated Java Release v1.8.0-beta.4
Fixes
- Fixed Blueprint format data fixer uppper failing to upgrade Blueprints past format version 1.6.5.
- Fixed outdated rig function failing due to incorrect root tag.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Animated Java Release v1.8.0-beta.3
Fixes
- Fixed On-Summon Functions and On-Apply Functions not functioning.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Animated Java v.1.8.0-beta.2
Changes
⚠️ BREAKING — Removedcustom_name,custom_name_visible,useNbt, andnbtfrom Display Entity Configs. Use the new 'On Summon Function' and 'On Apply Function' settings to configure entity NBT instead.⚠️ BREAKING — Removedinherit_settingsfrom Display Entity Configs. It didn't work properly and was causing more issues than it solved. Use the new copy / paste config actions instead.- Replaced unique node configs with universal DisplayEntityConfig.
- Added 'Copy Display Entity Config' and 'Paste Display Entity Config' actions to context menus for Groups, Text Displays, Item Displays, and Block Displays.
- Added 'On Summon Function' to Display Entity Configs.
- Added 'On Apply Function' to Per-variant Display Entity Configs.
- Improved undo / redo history and behavior for TextDisplays, ItemDisplays, and BlockDisplays.
- Improved the Render Box preview's reactivity.
Fixes
- Fixed rotation validation not checking the correct version, and marking any rotation as invalid.
- Fixed Blueprints becoming unsavable after opening.
- Fixed Blueprints becoming unsavable after converting from another format.
- Fixed annoying element panel UI flicker when selecting or transforming TextDisplays, ItemDisplays, or BlockDisplays.
- Fixed uncaught error when deleting a text display.
- Fixed outdated warning not appearing until the second reload after rig_hash was modified.
- Fixed custom outliner elements inheriting the same properties list, and therefor causing every node which inherits it to include every other node's properties in it's saved data.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Animated Java Release v1.8.0-beta.1
Changes
⚠️ BREAKING —playandstopfunctions now pause all animations when called.⚠️ BREAKING — Removed support for Multiple target Minecraft versions. Blueprints can now only be exported to a single target version at a time.⚠️ BREAKING — Temporarily disabled plugin mode entirely to avoid confusion while it's being reworked.- Added
Export AllandExport All (Debug)action to export all open Blueprints at once. - Added
Export (Debug)action to export a Blueprint with debug features enabled. (Replacesshow_function_errorsandshow_outdated_warningsettings) - Added support for Minecraft 1.21.6 and 1.21.9
- Added support for 1.21.6 element rotations. (No more 22.5 degree limitation!)
- Added full support for SNBT JSON Text components. You can now use the modern SNBT format in any version, and Animated Java will automatically convert it to the correct format for your target version on export.
- Added full support for 1.21.5 unicode escape sequences in SNBT JSON Text components. As long as the version of Minecraft you're exporting to supports Unicode characters, you can use them in your JSON Text components.
- Added a button to copy the exported JSON Text component of a Text Display to your clipboard.
- Updated keyframe UI, making it much more responsive, and easier to use.
- Added support for
light_emissionon cubes. - The Blueprint format now has basic support for Blockbench collections. More features will be added in future updates.
- Improved Text Display JSON text input syntax highlighting.
- Improved Text Display JSON text input appearance.
- Improved JSON Text component parsing and error reporting.
- Improved all function errors and tellraws in exported Data Packs.
- Improved outdated warning formatting and functionality.
- Improved text display rendering performance, and update reactivity.
- Display item is no longer configurable in versions that use
item_model(1.20.5+). - The
summonfunction now provides better feedback when using invalid arguments. - Removed loading popup when opening a model. Display entities are now loaded asynchronously, and will display a temporary placeholder model until they are ready.
- Replaced
animated_java:emptywith vanilla empty model in MC 1.21.4+. - Increased width of all node configs from 400px to 600px.
- Entities riding the root after running the on-summon function will now be removed automatically when the rig is removed.
- Removed
show_function_errorsandshow_outdated_warningand replaced them with a newExport (Debug)action. - Renamed all 'Commands' settings to 'Function'.
- Renamed 'On-Tick Function' to 'Post-Tick Function'.
- Added 'Pre-Tick Function' Blueprint setting.
- Renamed
rawexport mode tofolder. - Added new Blueprint setting: 'Auto Update Rig Orientation'.
- Added
animated_java:<export_namespace>/movefunction to move the rig when 'Auto Update Rig Orientation' is enabled. - Reduced number of teleport commands run every tick when idle and animating if 'Auto Update Rig Orientation' is disabled.
- Reduced the number of times the orientation of locators and cameras is updated while animating.
- Improved performance of
fontManagerchar mesh rendering. - Updated plugin description to 'Effortlessly craft complex animations for Minecraft: Java Edition'.
- Replaced all
textareas in Blueprint settings, Variant config, and Node configs with a custom CodeJar that provides a better editing experience. - Improved plugin incompatibility warnings.
Fixes
- Fixed a few minor Text Display text wrapping issues.
- Fixed display entities causing collections to break.
- Fixed #440
- Fixed #442
- Fixed #453
- Fixed #213
- Fixed #284
- Fixed GU failing on first load due to missing scoreboard dependency.
- Fixed #435
- Fixed #439
- Fixed Text Display JSON text input not catching tab key presses.
- Fixed outdated rig warning not working in some cases.
- Fixed outdated rig warning entities missing important tags.
- Fixed missing translations for install popup.
- Fixed function tag merging not working correctly.
- Fixed missing
item_displayNBT tag on exported Item Displays. - Fixed missing
Counttag on Item Displays in Data Packs exported for 1.20.4. - Fixed project save status not updating when modifying node configs.
- Fixed #441
- Fixed #421
- Fixed #429
- Fixed Text Display, Item Display, Block Display, and Variant config menus overflowing off the screen.
- Fixed #422
- Fixed invalid cube warning not updating when editing cubes.
- Fixed relative paths not being recognized on windows.
- Fixed
set_framefailing due to incorrect tag in entity selector. - Fixed animation preview not using in-game display entity interpolation simulation. Interpolations of fast-moving and rotating objects in the preview should now be much more accurate to how they appear in-game.
- Fixed
NumberSliderdialog item failing to correctly clamp values whenvalueStepis defined. - Fixed animation config dialog not marking project as unsaved after making changes.
- Fixed variants panel animating when switching between projects.
- Fixed
ajmodelupgrader not opening when double clicked
Camera Fixes
Internal Data Pack Changes and Fixes
- Updated to the latest version of MC-Build.
- Added support for
.mcbtfiles to the Data Pack compiler. - Reduced entity data size by reducing the length of locator and camera transform keys.
- Removed
global/internalfolder. - Expanded all
ajnamespaces toanimated_javaexcept tags. - Renamed
convert_uuid_array_to_string->get_entity_uuid_string. - Removed most transformation of rig entities from
summon. We now primarily useset_default_poseto apply the rig's default pose to reduce code duplication and improve consistency. - Fixed global tag in
set_frameandapply_framefunctions not using dynamic tag getter. .mcbfiles now use more descriptive variable names.- Removed
path_namein favor ofstorage_namefor all rendered rig nodes, and animations. - Reduced overhead when generating variant functions.
- Switched over to using variables for storage names.
- Renamed
on_summon_commands->on_summon_function. - Renamed
on_remove_commands->on_remove_function. - Renamed
ticking_commands->on_post_tick_function. - Moved some ticking and loading functionality out of individual namespaces and into global.
- Added
debugmacro to reduce code duplication. - Removed an entire indentation level by including the export namespace in the source path instead of as a dir in the .mcb file.
- Replaced all
arguments[1]references with newcontextvariable.
Other Changes and Fixes
- Most enum-like values are now using TS enums.
- Removed config functionality from cameras entirely.
- Renamed
isCurrentFormat->activeProjectIsBlueprintFormat. - Updated to new modern modding tools. Animated Java is now capable of being disabled, enabled, and uninstalled safely without restarting Blockbench.
AnimatedJava.APIglobal has been renamed toAnimatedJava.- Improve handling of Text and Block Display entity NBT when generating root entity passengers.
- Removed most transformation of rig entities from
summon. We now primarily useset_default_poseto apply the rig's default pose to reduce code duplication and improve consistency. - Fixed global tag in
set_frameandapply_framefunctions not using dynamic tag getter. .mcbfiles now use more descriptive variable names.assetManager.getRawAssetnow returns a Buffer.- Fixed broken Animated Java bar item condition.
- Removed
path_namein favor ofstorage_namefor all rendered rig nodes, and animations. - Removed
addProjectToRecentProjectsfunction into customloadlogic, and let the defaultCodecfunctionality handle adding the project inafterSave. - Improve
ModelDataFixerUppertypes, logic flow, and error handling. - Add
ModelDataFixerUpperupgrade function for v1.8.0. - Made
TELLRAW.RIG_OUTDATEDruntime-generic.
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
What's Changed
- 🔖 v1.8.0 by @SnaveSutit in #456
Full Changelog: v1.7.3...v1.8.0-beta.1
Animated Java v1.7.3
Fixes
- Fixed adding cameras to a rig causing the data entity to dismount root.
- Make variant keyframes reset to default if their variant doesn't exist anymore
Full Changelog: v1.7.2...v1.7.3
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.
Animated Java Release v1.7.2
Fixes
- Fixed incorrect entity type for data entities on versions below 1.21.5.
- Fixed missing
as_...functions in exported data packs below 1.21.5. - Improved .mcb code consistency.
Full Changelog: v1.7.1...v1.7.2
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.
Animated Java Release v1.7.1
Fixes
- Fixed #412
Full Changelog: v1.7.0...v1.7.1
How to Install
For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.