@@ -197,22 +197,19 @@ void SpirvShaderTranslator::StartTranslation() {
197197
198198 const_int_0_ = builder_->makeIntConstant (0 );
199199 id_vector_temp_.clear ();
200- id_vector_temp_.reserve (4 );
201200 for (uint32_t i = 0 ; i < 4 ; ++i) {
202201 id_vector_temp_.push_back (const_int_0_);
203202 }
204203 const_int4_0_ = builder_->makeCompositeConstant (type_int4_, id_vector_temp_);
205204 const_uint_0_ = builder_->makeUintConstant (0 );
206205 id_vector_temp_.clear ();
207- id_vector_temp_.reserve (4 );
208206 for (uint32_t i = 0 ; i < 4 ; ++i) {
209207 id_vector_temp_.push_back (const_uint_0_);
210208 }
211209 const_uint4_0_ =
212210 builder_->makeCompositeConstant (type_uint4_, id_vector_temp_);
213211 const_float_0_ = builder_->makeFloatConstant (0 .0f );
214212 id_vector_temp_.clear ();
215- id_vector_temp_.reserve (4 );
216213 id_vector_temp_.push_back (const_float_0_);
217214 for (uint32_t i = 1 ; i < 4 ; ++i) {
218215 id_vector_temp_.push_back (const_float_0_);
@@ -221,15 +218,13 @@ void SpirvShaderTranslator::StartTranslation() {
221218 }
222219 const_float_1_ = builder_->makeFloatConstant (1 .0f );
223220 id_vector_temp_.clear ();
224- id_vector_temp_.reserve (4 );
225221 id_vector_temp_.push_back (const_float_1_);
226222 for (uint32_t i = 1 ; i < 4 ; ++i) {
227223 id_vector_temp_.push_back (const_float_1_);
228224 const_float_vectors_1_[i] = builder_->makeCompositeConstant (
229225 type_float_vectors_[i], id_vector_temp_);
230226 }
231227 id_vector_temp_.clear ();
232- id_vector_temp_.reserve (2 );
233228 id_vector_temp_.push_back (const_float_0_);
234229 id_vector_temp_.push_back (const_float_1_);
235230 const_float2_0_1_ =
@@ -378,7 +373,6 @@ void SpirvShaderTranslator::StartTranslation() {
378373 // vectors instead of scalar arrays because the latter would have padding to
379374 // 16 bytes in each element.
380375 id_vector_temp_.clear ();
381- id_vector_temp_.reserve (2 );
382376 // 256 bool constants.
383377 id_vector_temp_.push_back (builder_->makeArrayType (
384378 type_uint4_, builder_->makeUintConstant (2 ), sizeof (uint32_t ) * 4 ));
@@ -576,7 +570,6 @@ void SpirvShaderTranslator::StartTranslation() {
576570 if (has_main_switch) {
577571 // OpPhi must be the first in the block.
578572 id_vector_temp_.clear ();
579- id_vector_temp_.reserve (4 );
580573 id_vector_temp_.push_back (const_int_0_);
581574 id_vector_temp_.push_back (main_loop_pre_header.getId ());
582575 main_loop_pc_next_ = builder_->getUniqueId ();
@@ -855,7 +848,6 @@ void SpirvShaderTranslator::ProcessLoopStartInstruction(
855848 EnsureBuildPointAvailable ();
856849
857850 id_vector_temp_.clear ();
858- id_vector_temp_.reserve (3 );
859851 // Loop constants (member 1).
860852 id_vector_temp_.push_back (builder_->makeIntConstant (1 ));
861853 // 4-component vector.
@@ -882,7 +874,6 @@ void SpirvShaderTranslator::ProcessLoopStartInstruction(
882874 builder_->createTriOp (spv::OpBitFieldUExtract, type_uint_, loop_constant,
883875 const_int_0_, const_int_8);
884876 id_vector_temp_.clear ();
885- id_vector_temp_.reserve (4 );
886877 id_vector_temp_.push_back (loop_count_new);
887878 for (unsigned int i = 0 ; i < 3 ; ++i) {
888879 id_vector_temp_.push_back (
@@ -897,7 +888,6 @@ void SpirvShaderTranslator::ProcessLoopStartInstruction(
897888 spv::Id address_relative_stack_old =
898889 builder_->createLoad (var_main_loop_address_, spv::NoPrecision);
899890 id_vector_temp_.clear ();
900- id_vector_temp_.reserve (4 );
901891 if (instr.is_repeat ) {
902892 id_vector_temp_.emplace_back ();
903893 } else {
@@ -1017,7 +1007,6 @@ void SpirvShaderTranslator::ProcessLoopEndInstruction(
10171007 // Extract the value to add to aL (signed, in bits 16:23 of the loop
10181008 // constant).
10191009 id_vector_temp_.clear ();
1020- id_vector_temp_.reserve (3 );
10211010 // Loop constants (member 1).
10221011 id_vector_temp_.push_back (builder_->makeIntConstant (1 ));
10231012 // 4-component vector.
@@ -1056,7 +1045,6 @@ void SpirvShaderTranslator::ProcessLoopEndInstruction(
10561045 // Pop the current loop off the loop counter and the relative address stacks -
10571046 // move YZW to XYZ and set W to 0.
10581047 id_vector_temp_.clear ();
1059- id_vector_temp_.reserve (4 );
10601048 for (unsigned int i = 1 ; i < 4 ; ++i) {
10611049 id_vector_temp_.push_back (
10621050 builder_->createCompositeExtract (loop_count_stack_old, type_uint_, i));
@@ -1066,7 +1054,6 @@ void SpirvShaderTranslator::ProcessLoopEndInstruction(
10661054 builder_->createCompositeConstruct (type_uint4_, id_vector_temp_),
10671055 var_main_loop_count_);
10681056 id_vector_temp_.clear ();
1069- id_vector_temp_.reserve (4 );
10701057 for (unsigned int i = 1 ; i < 4 ; ++i) {
10711058 id_vector_temp_.push_back (builder_->createCompositeExtract (
10721059 address_relative_stack_old, type_int_, i));
@@ -1240,7 +1227,6 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
12401227 // The edge flag isn't used for any purpose by the translator.
12411228 if (current_shader ().writes_point_size_edge_flag_kill_vertex () & 0b101 ) {
12421229 id_vector_temp_.clear ();
1243- id_vector_temp_.reserve (3 );
12441230 // Set the point size to a negative value to tell the point sprite expansion
12451231 // that it should use the default point size if the vertex shader does not
12461232 // override it.
@@ -1475,7 +1461,6 @@ void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
14751461 spv::NoPrecision));
14761462 // Write the index to r0.x as float.
14771463 id_vector_temp_.clear ();
1478- id_vector_temp_.reserve (2 );
14791464 id_vector_temp_.push_back (const_int_0_);
14801465 id_vector_temp_.push_back (const_int_0_);
14811466 builder_->createStore (
@@ -1521,7 +1506,6 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
15211506 // Check if the shader returns XY/W rather than XY, and if it does, revert
15221507 // that.
15231508 uint_vector_temp_.clear ();
1524- uint_vector_temp_.reserve (2 );
15251509 uint_vector_temp_.push_back (0 );
15261510 uint_vector_temp_.push_back (1 );
15271511 spv::Id position_xy = builder_->createRvalueSwizzle (
@@ -1629,7 +1613,6 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
16291613 // frontFace = VkFrontFace(0), but faceness is ignored for non-polygon
16301614 // primitive types).
16311615 id_vector_temp_.clear ();
1632- id_vector_temp_.reserve (2 );
16331616 id_vector_temp_.push_back (builder_->makeUintConstant (0b10 ));
16341617 id_vector_temp_.push_back (builder_->makeUintConstant (0b01 ));
16351618 spv::Id point_vertex_positive = builder_->createBinOp (
@@ -1704,7 +1687,6 @@ void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
17041687 spv::DecorationNoContraction);
17051688 // Expand the point sprite.
17061689 uint_vector_temp_.clear ();
1707- uint_vector_temp_.reserve (2 );
17081690 uint_vector_temp_.push_back (0 );
17091691 uint_vector_temp_.push_back (1 );
17101692 spv::Id point_position_xy = builder_->createBinOp (
@@ -2139,7 +2121,6 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
21392121 // Saturate to avoid negative point coordinates if the center of the pixel
21402122 // is not covered, and extrapolation is done.
21412123 id_vector_temp_.clear ();
2142- id_vector_temp_.reserve (3 );
21432124 id_vector_temp_.push_back (
21442125 builder_->createLoad (input_point_coordinates_, spv::NoPrecision));
21452126 id_vector_temp_.push_back (const_float2_0_);
@@ -2168,7 +2149,6 @@ void SpirvShaderTranslator::StartFragmentShaderInMain() {
21682149 }
21692150 // Store the pixel parameters.
21702151 id_vector_temp_.clear ();
2171- id_vector_temp_.reserve (4 );
21722152 id_vector_temp_.push_back (param_gen_x);
21732153 id_vector_temp_.push_back (param_gen_y);
21742154 id_vector_temp_.push_back (param_gen_z);
@@ -2234,7 +2214,6 @@ void SpirvShaderTranslator::UpdateExecConditionals(
22342214 spv::Id condition_id;
22352215 if (type == ParsedExecInstruction::Type::kConditional ) {
22362216 id_vector_temp_.clear ();
2237- id_vector_temp_.reserve (3 );
22382217 // Bool constants (member 0).
22392218 id_vector_temp_.push_back (const_int_0_);
22402219 // 128-bit vector.
@@ -2865,7 +2844,6 @@ spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
28652844 spv::Id const_uint_8_typed, const_uint_00ff00ff_typed, const_uint_16_typed;
28662845 int num_components = builder_->getNumTypeComponents (type);
28672846 if (num_components > 1 ) {
2868- id_vector_temp_.reserve (num_components);
28692847 id_vector_temp_.clear ();
28702848 id_vector_temp_.insert (id_vector_temp_.cend (), num_components,
28712849 const_uint_8_scalar);
@@ -2946,7 +2924,6 @@ spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
29462924 &block_16in32_merge);
29472925 builder_->setBuildPoint (&block_16in32);
29482926 id_vector_temp_.clear ();
2949- id_vector_temp_.reserve (4 );
29502927 id_vector_temp_.push_back (builder_->createBinOp (
29512928 spv::OpShiftRightLogical, type, value, const_uint_16_typed));
29522929 id_vector_temp_.push_back (value);
@@ -2983,7 +2960,6 @@ spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
29832960 if (!buffer_count_log2) {
29842961 // Single binding - load directly.
29852962 id_vector_temp_.clear ();
2986- id_vector_temp_.reserve (2 );
29872963 // The only SSBO struct member.
29882964 id_vector_temp_.push_back (const_int_0_);
29892965 id_vector_temp_.push_back (address_dwords_int);
@@ -3034,7 +3010,6 @@ spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
30343010 for (uint32_t i = 0 ; i < buffer_count; ++i) {
30353011 builder_->setBuildPoint (switch_case_blocks[i]);
30363012 id_vector_temp_.clear ();
3037- id_vector_temp_.reserve (3 );
30383013 id_vector_temp_.push_back (builder_->makeIntConstant (int (i)));
30393014 // The only SSBO struct member.
30403015 id_vector_temp_.push_back (const_int_0_);
@@ -3068,7 +3043,6 @@ spv::Id SpirvShaderTranslator::PWLGammaToLinear(spv::Id gamma,
30683043 if (!gamma_pre_saturated) {
30693044 // Saturate, flushing NaN to 0.
30703045 id_vector_temp_.clear ();
3071- id_vector_temp_.reserve (3 );
30723046 id_vector_temp_.push_back (gamma);
30733047 id_vector_temp_.push_back (const_vector_0);
30743048 id_vector_temp_.push_back (const_vector_1);
@@ -3166,7 +3140,6 @@ spv::Id SpirvShaderTranslator::LinearToPWLGamma(spv::Id linear,
31663140 if (!linear_pre_saturated) {
31673141 // Saturate, flushing NaN to 0.
31683142 id_vector_temp_.clear ();
3169- id_vector_temp_.reserve (3 );
31703143 id_vector_temp_.push_back (linear);
31713144 id_vector_temp_.push_back (const_vector_0);
31723145 id_vector_temp_.push_back (const_vector_1);
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