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| 1 | +/* |
| 2 | +** Copyright (c) 2013-2016 The Khronos Group Inc. |
| 3 | +** |
| 4 | +** Permission is hereby granted, free of charge, to any person obtaining a |
| 5 | +** copy of this software and/or associated documentation files (the |
| 6 | +** "Materials"), to deal in the Materials without restriction, including |
| 7 | +** without limitation the rights to use, copy, modify, merge, publish, |
| 8 | +** distribute, sublicense, and/or sell copies of the Materials, and to |
| 9 | +** permit persons to whom the Materials are furnished to do so, subject to |
| 10 | +** the following conditions: |
| 11 | +** |
| 12 | +** The above copyright notice and this permission notice shall be included |
| 13 | +** in all copies or substantial portions of the Materials. |
| 14 | +** |
| 15 | +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 16 | +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 17 | +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 18 | +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 19 | +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 20 | +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 21 | +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 22 | +*/ |
| 23 | +/* |
| 24 | +** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| 25 | +** API Registry. The current version of the Registry, generator scripts |
| 26 | +** used to make the header, and the header can be found at |
| 27 | +** http://www.opengl.org/registry/ |
| 28 | +** |
| 29 | +** Khronos $Revision$ on $Date$ |
| 30 | +*/ |
| 31 | + |
| 32 | +#include "cgeGL31Stub.h" |
| 33 | + |
| 34 | +#include <EGL/egl.h> |
| 35 | + |
| 36 | +GLboolean cgeGl31StubInit() |
| 37 | +{ |
| 38 | +#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s) |
| 39 | + FIND_PROC(glDispatchCompute); |
| 40 | + FIND_PROC(glDispatchComputeIndirect); |
| 41 | + FIND_PROC(glDrawArraysIndirect); |
| 42 | + FIND_PROC(glDrawElementsIndirect); |
| 43 | + FIND_PROC(glFramebufferParameteri); |
| 44 | + FIND_PROC(glGetFramebufferParameteriv); |
| 45 | + FIND_PROC(glGetProgramInterfaceiv); |
| 46 | + FIND_PROC(glGetProgramResourceIndex); |
| 47 | + FIND_PROC(glGetProgramResourceName); |
| 48 | + FIND_PROC(glGetProgramResourceiv); |
| 49 | + FIND_PROC(glGetProgramResourceLocation); |
| 50 | + FIND_PROC(glUseProgramStages); |
| 51 | + FIND_PROC(glActiveShaderProgram); |
| 52 | + FIND_PROC(glCreateShaderProgramv); |
| 53 | + FIND_PROC(glBindProgramPipeline); |
| 54 | + FIND_PROC(glDeleteProgramPipelines); |
| 55 | + FIND_PROC(glGenProgramPipelines); |
| 56 | + FIND_PROC(glIsProgramPipeline); |
| 57 | + FIND_PROC(glGetProgramPipelineiv); |
| 58 | + FIND_PROC(glProgramUniform1i); |
| 59 | + FIND_PROC(glProgramUniform2i); |
| 60 | + FIND_PROC(glProgramUniform3i); |
| 61 | + FIND_PROC(glProgramUniform4i); |
| 62 | + FIND_PROC(glProgramUniform1ui); |
| 63 | + FIND_PROC(glProgramUniform2ui); |
| 64 | + FIND_PROC(glProgramUniform3ui); |
| 65 | + FIND_PROC(glProgramUniform4ui); |
| 66 | + FIND_PROC(glProgramUniform1f); |
| 67 | + FIND_PROC(glProgramUniform2f); |
| 68 | + FIND_PROC(glProgramUniform3f); |
| 69 | + FIND_PROC(glProgramUniform4f); |
| 70 | + FIND_PROC(glProgramUniform1iv); |
| 71 | + FIND_PROC(glProgramUniform2iv); |
| 72 | + FIND_PROC(glProgramUniform3iv); |
| 73 | + FIND_PROC(glProgramUniform4iv); |
| 74 | + FIND_PROC(glProgramUniform1uiv); |
| 75 | + FIND_PROC(glProgramUniform2uiv); |
| 76 | + FIND_PROC(glProgramUniform3uiv); |
| 77 | + FIND_PROC(glProgramUniform4uiv); |
| 78 | + FIND_PROC(glProgramUniform1fv); |
| 79 | + FIND_PROC(glProgramUniform2fv); |
| 80 | + FIND_PROC(glProgramUniform3fv); |
| 81 | + FIND_PROC(glProgramUniform4fv); |
| 82 | + FIND_PROC(glProgramUniformMatrix2fv); |
| 83 | + FIND_PROC(glProgramUniformMatrix3fv); |
| 84 | + FIND_PROC(glProgramUniformMatrix4fv); |
| 85 | + FIND_PROC(glProgramUniformMatrix2x3fv); |
| 86 | + FIND_PROC(glProgramUniformMatrix3x2fv); |
| 87 | + FIND_PROC(glProgramUniformMatrix2x4fv); |
| 88 | + FIND_PROC(glProgramUniformMatrix4x2fv); |
| 89 | + FIND_PROC(glProgramUniformMatrix3x4fv); |
| 90 | + FIND_PROC(glProgramUniformMatrix4x3fv); |
| 91 | + FIND_PROC(glValidateProgramPipeline); |
| 92 | + FIND_PROC(glGetProgramPipelineInfoLog); |
| 93 | + FIND_PROC(glBindImageTexture); |
| 94 | + FIND_PROC(glGetBooleani_v); |
| 95 | + FIND_PROC(glMemoryBarrier); |
| 96 | + FIND_PROC(glMemoryBarrierByRegion); |
| 97 | + FIND_PROC(glTexStorage2DMultisample); |
| 98 | + FIND_PROC(glGetMultisamplefv); |
| 99 | + FIND_PROC(glSampleMaski); |
| 100 | + FIND_PROC(glGetTexLevelParameteriv); |
| 101 | + FIND_PROC(glGetTexLevelParameterfv); |
| 102 | + FIND_PROC(glBindVertexBuffer); |
| 103 | + FIND_PROC(glVertexAttribFormat); |
| 104 | + FIND_PROC(glVertexAttribIFormat); |
| 105 | + FIND_PROC(glVertexAttribBinding); |
| 106 | + FIND_PROC(glVertexBindingDivisor); |
| 107 | +#undef FIND_PROC |
| 108 | + |
| 109 | + if (!glDispatchCompute || |
| 110 | + !glDispatchComputeIndirect || |
| 111 | + !glDrawArraysIndirect || |
| 112 | + !glDrawElementsIndirect || |
| 113 | + !glFramebufferParameteri || |
| 114 | + !glGetFramebufferParameteriv || |
| 115 | + !glGetProgramInterfaceiv || |
| 116 | + !glGetProgramResourceIndex || |
| 117 | + !glGetProgramResourceName || |
| 118 | + !glGetProgramResourceiv || |
| 119 | + !glGetProgramResourceLocation || |
| 120 | + !glUseProgramStages || |
| 121 | + !glActiveShaderProgram || |
| 122 | + !glCreateShaderProgramv || |
| 123 | + !glBindProgramPipeline || |
| 124 | + !glDeleteProgramPipelines || |
| 125 | + !glGenProgramPipelines || |
| 126 | + !glIsProgramPipeline || |
| 127 | + !glGetProgramPipelineiv || |
| 128 | + !glProgramUniform1i || |
| 129 | + !glProgramUniform2i || |
| 130 | + !glProgramUniform3i || |
| 131 | + !glProgramUniform4i || |
| 132 | + !glProgramUniform1ui || |
| 133 | + !glProgramUniform2ui || |
| 134 | + !glProgramUniform3ui || |
| 135 | + !glProgramUniform4ui || |
| 136 | + !glProgramUniform1f || |
| 137 | + !glProgramUniform2f || |
| 138 | + !glProgramUniform3f || |
| 139 | + !glProgramUniform4f || |
| 140 | + !glProgramUniform1iv || |
| 141 | + !glProgramUniform2iv || |
| 142 | + !glProgramUniform3iv || |
| 143 | + !glProgramUniform4iv || |
| 144 | + !glProgramUniform1uiv || |
| 145 | + !glProgramUniform2uiv || |
| 146 | + !glProgramUniform3uiv || |
| 147 | + !glProgramUniform4uiv || |
| 148 | + !glProgramUniform1fv || |
| 149 | + !glProgramUniform2fv || |
| 150 | + !glProgramUniform3fv || |
| 151 | + !glProgramUniform4fv || |
| 152 | + !glProgramUniformMatrix2fv || |
| 153 | + !glProgramUniformMatrix3fv || |
| 154 | + !glProgramUniformMatrix4fv || |
| 155 | + !glProgramUniformMatrix2x3fv || |
| 156 | + !glProgramUniformMatrix3x2fv || |
| 157 | + !glProgramUniformMatrix2x4fv || |
| 158 | + !glProgramUniformMatrix4x2fv || |
| 159 | + !glProgramUniformMatrix3x4fv || |
| 160 | + !glProgramUniformMatrix4x3fv || |
| 161 | + !glValidateProgramPipeline || |
| 162 | + !glGetProgramPipelineInfoLog || |
| 163 | + !glBindImageTexture || |
| 164 | + !glGetBooleani_v || |
| 165 | + !glMemoryBarrier || |
| 166 | + !glMemoryBarrierByRegion || |
| 167 | + !glTexStorage2DMultisample || |
| 168 | + !glGetMultisamplefv || |
| 169 | + !glSampleMaski || |
| 170 | + !glGetTexLevelParameteriv || |
| 171 | + !glGetTexLevelParameterfv || |
| 172 | + !glBindVertexBuffer || |
| 173 | + !glVertexAttribFormat || |
| 174 | + !glVertexAttribIFormat || |
| 175 | + !glVertexAttribBinding || |
| 176 | + !glVertexBindingDivisor) |
| 177 | + { |
| 178 | + return GL_FALSE; |
| 179 | + } |
| 180 | + |
| 181 | + return GL_TRUE; |
| 182 | +} |
| 183 | + |
| 184 | +GL_APICALL void (*GL_APIENTRY glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); |
| 185 | +GL_APICALL void (*GL_APIENTRY glDispatchComputeIndirect)(GLintptr indirect); |
| 186 | +GL_APICALL void (*GL_APIENTRY glDrawArraysIndirect)(GLenum mode, const void* indirect); |
| 187 | +GL_APICALL void (*GL_APIENTRY glDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect); |
| 188 | +GL_APICALL void (*GL_APIENTRY glFramebufferParameteri)(GLenum target, GLenum pname, GLint param); |
| 189 | +GL_APICALL void (*GL_APIENTRY glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint* params); |
| 190 | +GL_APICALL void (*GL_APIENTRY glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint* params); |
| 191 | +GL_APICALL GLuint (*GL_APIENTRY glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar* name); |
| 192 | +GL_APICALL void (*GL_APIENTRY glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name); |
| 193 | +GL_APICALL void (*GL_APIENTRY glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params); |
| 194 | +GL_APICALL GLint (*GL_APIENTRY glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar* name); |
| 195 | +GL_APICALL void (*GL_APIENTRY glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program); |
| 196 | +GL_APICALL void (*GL_APIENTRY glActiveShaderProgram)(GLuint pipeline, GLuint program); |
| 197 | +GL_APICALL GLuint (*GL_APIENTRY glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar* const* strings); |
| 198 | +GL_APICALL void (*GL_APIENTRY glBindProgramPipeline)(GLuint pipeline); |
| 199 | +GL_APICALL void (*GL_APIENTRY glDeleteProgramPipelines)(GLsizei n, const GLuint* pipelines); |
| 200 | +GL_APICALL void (*GL_APIENTRY glGenProgramPipelines)(GLsizei n, GLuint* pipelines); |
| 201 | +GL_APICALL GLboolean (*GL_APIENTRY glIsProgramPipeline)(GLuint pipeline); |
| 202 | +GL_APICALL void (*GL_APIENTRY glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint* params); |
| 203 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1i)(GLuint program, GLint location, GLint v0); |
| 204 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1); |
| 205 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); |
| 206 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| 207 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1ui)(GLuint program, GLint location, GLuint v0); |
| 208 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1); |
| 209 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); |
| 210 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
| 211 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1f)(GLuint program, GLint location, GLfloat v0); |
| 212 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1); |
| 213 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| 214 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| 215 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint* value); |
| 216 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint* value); |
| 217 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint* value); |
| 218 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint* value); |
| 219 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint* value); |
| 220 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint* value); |
| 221 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint* value); |
| 222 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint* value); |
| 223 | +GL_APICALL void (*GL_APIENTRY glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat* value); |
| 224 | +GL_APICALL void (*GL_APIENTRY glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat* value); |
| 225 | +GL_APICALL void (*GL_APIENTRY glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat* value); |
| 226 | +GL_APICALL void (*GL_APIENTRY glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat* value); |
| 227 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 228 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 229 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 230 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 231 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 232 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 233 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 234 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 235 | +GL_APICALL void (*GL_APIENTRY glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 236 | +GL_APICALL void (*GL_APIENTRY glValidateProgramPipeline)(GLuint pipeline); |
| 237 | +GL_APICALL void (*GL_APIENTRY glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
| 238 | +GL_APICALL void (*GL_APIENTRY glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); |
| 239 | +GL_APICALL void (*GL_APIENTRY glGetBooleani_v)(GLenum target, GLuint index, GLboolean* data); |
| 240 | +GL_APICALL void (*GL_APIENTRY glMemoryBarrier)(GLbitfield barriers); |
| 241 | +GL_APICALL void (*GL_APIENTRY glMemoryBarrierByRegion)(GLbitfield barriers); |
| 242 | +GL_APICALL void (*GL_APIENTRY glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
| 243 | +GL_APICALL void (*GL_APIENTRY glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat* val); |
| 244 | +GL_APICALL void (*GL_APIENTRY glSampleMaski)(GLuint maskNumber, GLbitfield mask); |
| 245 | +GL_APICALL void (*GL_APIENTRY glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint* params); |
| 246 | +GL_APICALL void (*GL_APIENTRY glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat* params); |
| 247 | +GL_APICALL void (*GL_APIENTRY glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); |
| 248 | +GL_APICALL void (*GL_APIENTRY glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); |
| 249 | +GL_APICALL void (*GL_APIENTRY glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); |
| 250 | +GL_APICALL void (*GL_APIENTRY glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex); |
| 251 | +GL_APICALL void (*GL_APIENTRY glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor); |
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