99#ifndef _CGE_H_
1010#define _CGE_H_
1111
12- // umbrella header
12+ // umbrella header
1313
1414#ifndef IOS_SDK
1515#define IOS_SDK 1
@@ -35,15 +35,14 @@ FOUNDATION_EXPORT const unsigned char cgeVersionString[];
3535
3636// In this header, you should import all the public headers of your framework using statements like #import <cge/PublicHeader.h>
3737
38- #import < cge/cgeCommonDefine.h>
39- #import < cge/cgeGlobal.h>
40-
4138#import < cge/cgeCVUtilTexture.h>
4239#import < cge/cgeCameraDevice.h>
4340#import < cge/cgeCameraFrameRecorder.h>
41+ #import < cge/cgeCommonDefine.h>
4442#import < cge/cgeDynamicImageViewHandler.h>
4543#import < cge/cgeFrameRecorder.h>
4644#import < cge/cgeFrameRenderer.h>
45+ #import < cge/cgeGlobal.h>
4746#import < cge/cgeImageViewHandler.h>
4847#import < cge/cgeProcessingContext.h>
4948#import < cge/cgeSharedGLContext.h>
@@ -56,22 +55,12 @@ FOUNDATION_EXPORT const unsigned char cgeVersionString[];
5655
5756#ifdef __cplusplus
5857
59- #import < cge/cgeVideoHandlerCV.h>
6058#import < cge/cgeImageHandlerIOS.h>
59+ #import < cge/cgeVideoHandlerCV.h>
6160
6261// pure cpp
6362
64- #import < cge/cgeFilters.h>
65- #import < cge/cgeGLFunctions.h>
66- #import < cge/cgeImageFilter.h>
67- #import < cge/cgeImageHandler.h>
68- #import < cge/cgeMat.h>
69- #import < cge/cgeScene.h>
70- #import < cge/cgeShaderFunctions.h>
71- #import < cge/cgeStaticAssert.h>
72- #import < cge/cgeTextureUtils.h>
73- #import < cge/cgeThread.h>
74- #import < cge/cgeVec.h>
63+ #import < cge/CGELiquifyFilter.h>
7564#import < cge/cgeAdvancedEffects.h>
7665#import < cge/cgeAdvancedEffectsCommon.h>
7766#import < cge/cgeAlienLookFilter.h>
@@ -95,13 +84,17 @@ FOUNDATION_EXPORT const unsigned char cgeVersionString[];
9584#import < cge/cgeEyeBrightenFilter.h>
9685#import < cge/cgeEyeTintFilter.h>
9786#import < cge/cgeFilterBasic.h>
87+ #import < cge/cgeFilters.h>
88+ #import < cge/cgeGLFunctions.h>
9889#import < cge/cgeHalftoneFilter.h>
9990#import < cge/cgeHazeFilter.h>
10091#import < cge/cgeHueAdjust.h>
92+ #import < cge/cgeImageFilter.h>
93+ #import < cge/cgeImageHandler.h>
10194#import < cge/cgeLerpblurFilter.h>
102- #import < cge/CGELiquifyFilter.h>
10395#import < cge/cgeLookupFilter.h>
10496#import < cge/cgeMarscaraFilter.h>
97+ #import < cge/cgeMat.h>
10598#import < cge/cgeMaxValueFilter.h>
10699#import < cge/cgeMidValueFilter.h>
107100#import < cge/cgeMinValueFilter.h>
@@ -114,14 +107,19 @@ FOUNDATION_EXPORT const unsigned char cgeVersionString[];
114107#import < cge/cgePolkaDotFilter.h>
115108#import < cge/cgeRandomBlurFilter.h>
116109#import < cge/cgeSaturationAdjust.h>
110+ #import < cge/cgeScene.h>
111+ #import < cge/cgeShaderFunctions.h>
117112#import < cge/cgeShadowHighlightAdjust.h>
118113#import < cge/cgeSharpenBlurAdjust.h>
119114#import < cge/cgeSketchFilter.h>
115+ #import < cge/cgeStaticAssert.h>
116+ #import < cge/cgeTextureUtils.h>
117+ #import < cge/cgeThread.h>
120118#import < cge/cgeTiltshiftAdjust.h>
119+ #import < cge/cgeVec.h>
121120#import < cge/cgeVignetteAdjust.h>
122121#import < cge/cgeWhiteBalanceAdjust.h>
123122
124-
125123#endif
126124
127125#endif
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