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Disable testing against bleeding edge Godot in CI
Godot 4.0 is long release, GDExtension API should be stable enough and I'd rather focussing on making progress on Godot-Python ^^
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.github/workflows/build.yml

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@@ -19,7 +19,7 @@ concurrency:
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# Global Settings
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env:
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PYTHON_VERSION: "3.12" # Python to run the build, no the one shipped !
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BLEEDING_EDGE_GODOT: true
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BLEEDING_EDGE_GODOT: false
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jobs:

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