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Update dependencies, bump Godot 4.1.0-rc1 and CPython 3.11.3
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meson_options.txt

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option('cpython_distrib_version', type: 'string', value: '3.11.1', description: 'Version of CPython to ship')
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option('cpython_distrib_version', type: 'string', value: '3.11.3', description: 'Version of CPython to ship')
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option('gdextension_path', type: 'string', value: '', description: 'Use GDExtension API at this location instead of generating it from Godot binary')
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option('godot_version', type: 'string', value: '4.0.1', description: 'Version of Godot to generate GDExtension API from')
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option('godot_version', type: 'string', value: '4.1.0-rc1', description: 'Version of Godot to generate GDExtension API from')
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option('real_is_double', type: 'boolean', value: false, description: 'Built for Godot with 64bits floating point numbers (i.e. double) in builtins instead of 32bits (i.e. float)')
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option('classes_sample', type: 'boolean', value: false, description: 'Only bind a subset of Godot classes (useful for tests&debug for faster build time)')

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