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Correct missing ObjectID in godot_headers/extension_api.json (see godotengine/godot#64045)
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godot_headers/extension_api.json

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@@ -260406,6 +260406,10 @@
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}
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],
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"native_structures": [
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{
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"name": "ObjectID",
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"format": "uint64_t id = 0"
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},
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{
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"name": "AudioFrame",
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"format": "float left;float right"

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