@@ -20,7 +20,7 @@ Scene_Base.prototype.constructor = Scene_Base;
2020/**
2121 * Create a instance of Scene_Base.
2222 *
23- * @constructor
23+ * @instance
2424 * @memberof Scene_Base
2525 */
2626Scene_Base . prototype . initialize = function ( ) {
@@ -36,6 +36,7 @@ Scene_Base.prototype.initialize = function() {
3636 * Attach a reservation to the reserve queue.
3737 *
3838 * @method attachReservation
39+ * @instance
3940 * @memberof Scene_Base
4041 */
4142Scene_Base . prototype . attachReservation = function ( ) {
@@ -46,6 +47,7 @@ Scene_Base.prototype.attachReservation = function() {
4647 * Remove the reservation from the Reserve queue.
4748 *
4849 * @method detachReservation
50+ * @instance
4951 * @memberof Scene_Base
5052 */
5153Scene_Base . prototype . detachReservation = function ( ) {
@@ -56,6 +58,7 @@ Scene_Base.prototype.detachReservation = function() {
5658 * Create the components and add them to the rendering process.
5759 *
5860 * @method create
61+ * @instance
5962 * @memberof Scene_Base
6063 */
6164Scene_Base . prototype . create = function ( ) {
@@ -65,6 +68,7 @@ Scene_Base.prototype.create = function() {
6568 * Returns wether the scene is active or not.
6669 *
6770 * @method isActive
71+ * @instance
6872 * @memberof Scene_Base
6973 * @return {Boolean } return true if the scene is active
7074 */
@@ -76,6 +80,7 @@ Scene_Base.prototype.isActive = function() {
7680 * Return wether the scene is ready to start or not.
7781 *
7882 * @method isReady
83+ * @instance
7984 * @memberof Scene_Base
8085 * @return {Boolean } Return true if the scene is ready to start
8186 */
@@ -87,6 +92,7 @@ Scene_Base.prototype.isReady = function() {
8792 * Start the scene processing.
8893 *
8994 * @method start
95+ * @instance
9096 * @memberof Scene_Base
9197 */
9298Scene_Base . prototype . start = function ( ) {
@@ -97,6 +103,7 @@ Scene_Base.prototype.start = function() {
97103 * Update the scene processing each new frame.
98104 *
99105 * @method update
106+ * @instance
100107 * @memberof Scene_Base
101108 */
102109Scene_Base . prototype . update = function ( ) {
@@ -109,6 +116,7 @@ Scene_Base.prototype.update = function() {
109116 * Stop the scene processing.
110117 *
111118 * @method stop
119+ * @instance
112120 * @memberof Scene_Base
113121 */
114122Scene_Base . prototype . stop = function ( ) {
@@ -119,6 +127,7 @@ Scene_Base.prototype.stop = function() {
119127 * Return wether the scene is busy or not.
120128 *
121129 * @method isBusy
130+ * @instance
122131 * @return {boolean } true if the scene is currently busy doing a fade
123132 */
124133Scene_Base . prototype . isBusy = function ( ) {
@@ -129,6 +138,7 @@ Scene_Base.prototype.isBusy = function() {
129138 * Terminate the scene before switching to a another scene.
130139 *
131140 * @method terminate
141+ * @instance
132142 * @memberof Scene_Base
133143 */
134144Scene_Base . prototype . terminate = function ( ) {
@@ -139,6 +149,7 @@ Scene_Base.prototype.terminate = function() {
139149 * and add it to the rendering process.
140150 *
141151 * @method createWindowLayer
152+ * @instance
142153 * @memberof Scene_Base
143154 */
144155Scene_Base . prototype . createWindowLayer = function ( ) {
@@ -155,6 +166,7 @@ Scene_Base.prototype.createWindowLayer = function() {
155166 * Add the children window to the windowLayer processing.
156167 *
157168 * @method addWindow
169+ * @instance
158170 * @memberof Scene_Base
159171 */
160172Scene_Base . prototype . addWindow = function ( window ) {
@@ -168,6 +180,7 @@ Scene_Base.prototype.addWindow = function(window) {
168180 * @param {Number } [duration=30] The time the process will take for fadeIn the screen
169181 * @param {Boolean } [white=false] If true the fadein will be process with a white color else it's will be black
170182 *
183+ * @instance
171184 * @memberof Scene_Base
172185 */
173186Scene_Base . prototype . startFadeIn = function ( duration , white ) {
@@ -182,8 +195,9 @@ Scene_Base.prototype.startFadeIn = function(duration, white) {
182195 *
183196 * @method startFadeOut
184197 * @param {Number } [duration=30] The time the process will take for fadeOut the screen
185- * @param {boolean } [white=false] If true the fadeOut will be process with a white color else it's will be black
198+ * @param {Boolean } [white=false] If true the fadeOut will be process with a white color else it's will be black
186199 *
200+ * @instance
187201 * @memberof Scene_Base
188202 */
189203Scene_Base . prototype . startFadeOut = function ( duration , white ) {
@@ -198,6 +212,7 @@ Scene_Base.prototype.startFadeOut = function(duration, white) {
198212 * add it to the rendering process.
199213 *
200214 * @method createFadeSprite
215+ * @instance
201216 * @memberof Scene_Base
202217 */
203218Scene_Base . prototype . createFadeSprite = function ( white ) {
@@ -216,6 +231,7 @@ Scene_Base.prototype.createFadeSprite = function(white) {
216231 * Update the screen fade processing.
217232 *
218233 * @method updateFade
234+ * @instance
219235 * @memberof Scene_Base
220236 */
221237Scene_Base . prototype . updateFade = function ( ) {
@@ -234,6 +250,7 @@ Scene_Base.prototype.updateFade = function() {
234250 * Update the children of the scene EACH frame.
235251 *
236252 * @method updateChildren
253+ * @instance
237254 * @memberof Scene_Base
238255 */
239256Scene_Base . prototype . updateChildren = function ( ) {
@@ -249,6 +266,7 @@ Scene_Base.prototype.updateChildren = function() {
249266 * previous scene.
250267 *
251268 * @method popScene
269+ * @instance
252270 * @memberof Scene_Base
253271 */
254272Scene_Base . prototype . popScene = function ( ) {
@@ -259,6 +277,7 @@ Scene_Base.prototype.popScene = function() {
259277 * Check wether the game should be triggering a gameover.
260278 *
261279 * @method checkGameover
280+ * @instance
262281 * @memberof Scene_Base
263282 */
264283Scene_Base . prototype . checkGameover = function ( ) {
@@ -271,6 +290,7 @@ Scene_Base.prototype.checkGameover = function() {
271290 * Slowly fade out all the visual and audio of the scene.
272291 *
273292 * @method fadeOutAll
293+ * @instance
274294 * @memberof Scene_Base
275295 */
276296Scene_Base . prototype . fadeOutAll = function ( ) {
@@ -285,6 +305,7 @@ Scene_Base.prototype.fadeOutAll = function() {
285305 * Return the screen fade speed value.
286306 *
287307 * @method fadeSpeed
308+ * @instance
288309 * @memberof Scene_Base
289310 * @return {Number } Return the fade speed
290311 */
@@ -296,9 +317,11 @@ Scene_Base.prototype.fadeSpeed = function() {
296317 * Return a slow screen fade speed value.
297318 *
298319 * @method slowFadeSpeed
320+ * @instance
299321 * @memberof Scene_Base
300322 * @return {Number } Return the fade speed.
301323 */
302324Scene_Base . prototype . slowFadeSpeed = function ( ) {
303325 return this . fadeSpeed ( ) * 2 ;
304326} ;
327+
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