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Commit a4bd81a

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Nathan Bolton
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Update all instances of renderWebGL to render
1 parent 1688a59 commit a4bd81a

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5 files changed

+16
-16
lines changed

5 files changed

+16
-16
lines changed

js/rpg_core/ShaderTilemap.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -47,12 +47,12 @@ ShaderTilemap.prototype.renderCanvas = function(renderer) {
4747
/**
4848
* PIXI render method
4949
*
50-
* @method renderWebGL
50+
* @method render
5151
* @param {Object} pixi renderer
5252
*/
53-
ShaderTilemap.prototype.renderWebGL = function(renderer) {
53+
ShaderTilemap.prototype.render = function(renderer) {
5454
this._hackRenderer(renderer);
55-
PIXI.Container.prototype.renderWebGL.call(this, renderer);
55+
PIXI.Container.prototype.render.call(this, renderer);
5656
};
5757

5858
/**

js/rpg_core/Sprite.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -394,7 +394,7 @@ Sprite.prototype._executeTint = function(x, y, w, h) {
394394
};
395395

396396
Sprite.prototype._renderCanvas_PIXI = PIXI.Sprite.prototype._renderCanvas;
397-
Sprite.prototype._renderWebGL_PIXI = PIXI.Sprite.prototype._renderWebGL;
397+
Sprite.prototype._render_PIXI = PIXI.Sprite.prototype._render;
398398

399399
/**
400400
* @method _renderCanvas
@@ -440,11 +440,11 @@ Sprite.prototype._speedUpCustomBlendModes = function(renderer) {
440440
};
441441

442442
/**
443-
* @method _renderWebGL
443+
* @method _render
444444
* @param {Object} renderer
445445
* @private
446446
*/
447-
Sprite.prototype._renderWebGL = function(renderer) {
447+
Sprite.prototype._render = function(renderer) {
448448
if (this.bitmap) {
449449
this.bitmap.touch();
450450
}

js/rpg_core/TilingSprite.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ TilingSprite.prototype.initialize = function(bitmap) {
3535
};
3636

3737
TilingSprite.prototype._renderCanvas_PIXI = PIXI.TilingSprite.prototype._renderCanvas;
38-
TilingSprite.prototype._renderWebGL_PIXI = PIXI.TilingSprite.prototype._renderWebGL;
38+
TilingSprite.prototype._render_PIXI = PIXI.TilingSprite.prototype._render;
3939

4040
/**
4141
* @method _renderCanvas
@@ -176,19 +176,19 @@ TilingSprite.prototype._refresh = function() {
176176
TilingSprite.prototype._speedUpCustomBlendModes = Sprite.prototype._speedUpCustomBlendModes;
177177

178178
/**
179-
* @method _renderWebGL
179+
* @method _render
180180
* @param {Object} renderer
181181
* @private
182182
*/
183-
TilingSprite.prototype._renderWebGL = function(renderer) {
183+
TilingSprite.prototype._render = function(renderer) {
184184
if (this._bitmap) {
185185
this._bitmap.touch();
186186
this._bitmap.checkDirty();
187187
}
188188

189189
this._speedUpCustomBlendModes(renderer);
190190

191-
this._renderWebGL_PIXI(renderer);
191+
this._render_PIXI(renderer);
192192
};
193193

194194
// The important members from Pixi.js

js/rpg_core/ToneSprite.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -95,10 +95,10 @@ ToneSprite.prototype._renderCanvas = function(renderer) {
9595
};
9696

9797
/**
98-
* @method _renderWebGL
98+
* @method _render
9999
* @param {Object} renderSession
100100
* @private
101101
*/
102-
ToneSprite.prototype._renderWebGL = function(renderer) {
102+
ToneSprite.prototype._render = function(renderer) {
103103
// Not supported
104104
};

js/rpg_core/WindowLayer.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -169,11 +169,11 @@ WindowLayer.prototype._canvasClearWindowRect = function(renderSession, window) {
169169
};
170170

171171
/**
172-
* @method _renderWebGL
172+
* @method _render
173173
* @param {Object} renderSession
174174
* @private
175175
*/
176-
WindowLayer.prototype.renderWebGL = function(renderer) {
176+
WindowLayer.prototype.render = function(renderer) {
177177
if (!this.visible || !this.renderable) {
178178
return;
179179
}
@@ -201,7 +201,7 @@ WindowLayer.prototype.renderWebGL = function(renderer) {
201201
renderer.clear();
202202
renderer.maskManager.popScissorMask();
203203
renderer.currentRenderer.start();
204-
child.renderWebGL(renderer);
204+
child.render(renderer);
205205
renderer.currentRenderer.flush();
206206
}
207207
}
@@ -212,7 +212,7 @@ WindowLayer.prototype.renderWebGL = function(renderer) {
212212

213213
for (var j = 0; j < this.children.length; j++) {
214214
if (!this.children[j]._isWindow) {
215-
this.children[j].renderWebGL(renderer);
215+
this.children[j].render(renderer);
216216
}
217217
}
218218
};

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