@@ -76,7 +76,7 @@ const $priorityScripts = [
7676 { "path" :"js/rpg_objects/" , "name" :"Game_Event" } ,
7777 { "path" :"js/rpg_objects/" , "name" :"Game_Interpreter" } ,
7878
79- { "path" :"js/rpg_scenes/" , "name" :"" , "name" : " Scene_Base"} ,
79+ { "path" :"js/rpg_scenes/" , "name" :"Scene_Base" } ,
8080 { "path" :"js/rpg_scenes/" , "name" :"Scene_Boot" } ,
8181 { "path" :"js/rpg_scenes/" , "name" :"Scene_Title" } ,
8282 { "path" :"js/rpg_scenes/" , "name" :"Scene_Map" } ,
@@ -98,14 +98,14 @@ const $priorityScripts = [
9898 { "path" :"js/rpg_scenes/" , "name" :"Scene_Battle" } ,
9999 { "path" :"js/rpg_scenes/" , "name" :"Scene_Gameover" } ,
100100
101- { "path" :"js/rpg_sprites/" , "name" :"" , "name" : " Sprite_Base"} ,
101+ { "path" :"js/rpg_sprites/" , "name" :"Sprite_Base" } ,
102102 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Button" } ,
103103 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Character" } ,
104104 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Battler" } ,
105105 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Actor" } ,
106106 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Enemy" } ,
107107 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Animation" } ,
108- { "path" :"js/rpg_sprites/" , "name" :"" , "name" : " Sprite_Damage"} ,
108+ { "path" :"js/rpg_sprites/" , "name" :"Sprite_Damage" } ,
109109 { "path" :"js/rpg_sprites/" , "name" :"Sprite_StateIcon" } ,
110110 { "path" :"js/rpg_sprites/" , "name" :"Sprite_StateOverlay" } ,
111111 { "path" :"js/rpg_sprites/" , "name" :"Sprite_Weapon" } ,
@@ -127,14 +127,14 @@ const $priorityScripts = [
127127 { "path" :"js/rpg_windows/" , "name" :"Window_MenuStatus" } ,
128128 { "path" :"js/rpg_windows/" , "name" :"Window_MenuActor" } ,
129129 { "path" :"js/rpg_windows/" , "name" :"Window_ItemCategory" } ,
130- { "path" :"js/rpg_windows/" , "name" :"" , "name" : " Window_ItemList"} ,
130+ { "path" :"js/rpg_windows/" , "name" :"Window_ItemList" } ,
131131 { "path" :"js/rpg_windows/" , "name" :"Window_SkillType" } ,
132- { "path" :"js/rpg_windows/" , "name" :"" , "name" : " Window_SkillStatus"} ,
132+ { "path" :"js/rpg_windows/" , "name" :"Window_SkillStatus" } ,
133133 { "path" :"js/rpg_windows/" , "name" :"Window_SkillList" } ,
134134 { "path" :"js/rpg_windows/" , "name" :"Window_EquipStatus" } ,
135135 { "path" :"js/rpg_windows/" , "name" :"Window_EquipCommand" } ,
136136 { "path" :"js/rpg_windows/" , "name" :"Window_EquipSlot" } ,
137- { "path" :"js/rpg_windows/" , "name" :"" , "name" : " Window_EquipItem"} ,
137+ { "path" :"js/rpg_windows/" , "name" :"Window_EquipItem" } ,
138138 { "path" :"js/rpg_windows/" , "name" :"Window_Status" } ,
139139 { "path" :"js/rpg_windows/" , "name" :"Window_Options" } ,
140140 { "path" :"js/rpg_windows/" , "name" :"Window_SavefileList" } ,
@@ -159,9 +159,9 @@ const $priorityScripts = [
159159 { "path" :"js/rpg_windows/" , "name" :"Window_BattleEnemy" } ,
160160 { "path" :"js/rpg_windows/" , "name" :"Window_BattleSkill" } ,
161161 { "path" :"js/rpg_windows/" , "name" :"Window_BattleItem" } ,
162- { "path" :"js/rpg_windows/" , "name" :"" , "name" : " Window_TitleCommand"} ,
162+ { "path" :"js/rpg_windows/" , "name" :"Window_TitleCommand" } ,
163163 { "path" :"js/rpg_windows/" , "name" :"Window_GameEnd" } ,
164- { "path" :"js/rpg_windows/" , "name" :"" , "name" : " Window_DebugRange"} ,
164+ { "path" :"js/rpg_windows/" , "name" :"Window_DebugRange" } ,
165165 { "path" :"js/rpg_windows/" , "name" :"Window_DebugEdit" }
166166
167167] ;
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