@@ -41,8 +41,8 @@ public protocol SeedableRandomNumberGenerator: RandomNumberGenerator {
4141 init < T: BinaryInteger > ( seed: T )
4242}
4343
44- extension SeedableRandomNumberGenerator {
45- public init < T: BinaryInteger > ( seed: T ) {
44+ public extension SeedableRandomNumberGenerator {
45+ init < T: BinaryInteger > ( seed: T ) {
4646 var newSeed : [ UInt8 ] = [ ]
4747 for i in 0 ..< seed. bitWidth / UInt8. bitWidth {
4848 newSeed. append ( UInt8 ( truncatingIfNeeded: seed >> ( UInt8 . bitWidth * i) ) )
@@ -414,7 +414,7 @@ public protocol RandomDistribution {
414414}
415415
416416@_fixed_layout
417- public final class UniformIntegerDistribution < T: FixedWidthInteger > : RandomDistribution {
417+ public struct UniformIntegerDistribution < T: FixedWidthInteger > : RandomDistribution {
418418 public let lowerBound : T
419419 public let upperBound : T
420420
@@ -429,7 +429,7 @@ public final class UniformIntegerDistribution<T: FixedWidthInteger>: RandomDistr
429429}
430430
431431@_fixed_layout
432- public final class UniformFloatingPointDistribution < T : BinaryFloatingPoint > : RandomDistribution
432+ public struct UniformFloatingPointDistribution < T : BinaryFloatingPoint > : RandomDistribution
433433 where T. RawSignificand : FixedWidthInteger {
434434 public let lowerBound : T
435435 public let upperBound : T
@@ -445,7 +445,7 @@ public final class UniformFloatingPointDistribution<T : BinaryFloatingPoint>: Ra
445445}
446446
447447@_fixed_layout
448- public final class NormalDistribution < T : BinaryFloatingPoint > : RandomDistribution
448+ public struct NormalDistribution < T : BinaryFloatingPoint > : RandomDistribution
449449 where T. RawSignificand : FixedWidthInteger {
450450 public let mean : T
451451 public let standardDeviation : T
@@ -469,7 +469,7 @@ public final class NormalDistribution<T : BinaryFloatingPoint>: RandomDistributi
469469}
470470
471471@_fixed_layout
472- public final class BetaDistribution : RandomDistribution {
472+ public struct BetaDistribution : RandomDistribution {
473473 public let alpha : Float
474474 public let beta : Float
475475 private let uniformDistribution = UniformFloatingPointDistribution < Float > ( )
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