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Nathan Ho
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rearrange some paragraphs in readme
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README.md

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@@ -17,11 +17,11 @@ Beyond this repository, the reader is encouraged to look at [sc3-plugins](https:
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## Compiling
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Before you can compile any plugin, you will need a copy of the SuperCollider *source code* (NOT the app itself). The source code version should match your SuperCollider app version. Slight differences will probably be tolerated, but if they're too far apart you will get an "API version mismatch" error when you boot the server.
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This is how you build one of the examples in this directory. The examples are kept separate with duplicated code so that you can simply copy out a directory to start your own ugen. **Currently, this build system is missing two things: Windows and supernova. Sorry, we're working on it...**
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You will not need to recompile SuperCollider itself. You only need the source code to get the C++ headers.
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Before you can compile any plugin, you will need a copy of the SuperCollider *source code* (NOT the app itself). The source code version should match your SuperCollider app version. Slight differences will probably be tolerated, but if they're too far apart you will get an "API version mismatch" error when you boot the server.
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This is how you build one of the examples in this directory. The examples are kept separate with duplicated code so that you can simply copy out a directory to start your own ugen. **Currently, this build system is missing two things: Windows and supernova. Sorry, we're working on it...**
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You will **not** need to recompile SuperCollider itself in order to get a plugin working. You only need the source code to get the C++ headers.
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CMake dumps a lot of files into your working directory, so you should always start by creating the `build/` directory:
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