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Update README.md
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README.md

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@@ -7,4 +7,4 @@ Asynchronous state machines help you write smarter game logic.
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- Support await OnExit
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- If you enter a state called A, then state A behaves as follows.
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`OnEnter (await) -> OnUpdate (await) -> Wait for ChangeState`
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- If you want to transition from state A to state B, you will wait until the Task of the Enter function in state A is finished.
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- If you want to transition from state A to state B, you will wait until the Task of the Enter/Exit function in state A is finished.

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