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| 1 | +#include <projectscene.h> |
| 2 | +#include <enginemock.h> |
| 3 | + |
| 4 | +#include "../common.h" |
| 5 | + |
| 6 | +using namespace scratchcppgui; |
| 7 | + |
| 8 | +using ::testing::Return; |
| 9 | + |
| 10 | +TEST(ProjectScene, Engine) |
| 11 | +{ |
| 12 | + ProjectScene scene; |
| 13 | + ASSERT_EQ(scene.engine(), nullptr); |
| 14 | + |
| 15 | + EngineMock engine; |
| 16 | + scene.setEngine(&engine); |
| 17 | + ASSERT_EQ(scene.engine(), &engine); |
| 18 | +} |
| 19 | + |
| 20 | +TEST(ProjectScene, HandleMouseMove) |
| 21 | +{ |
| 22 | + ProjectScene scene; |
| 23 | + EngineMock engine; |
| 24 | + scene.setEngine(&engine); |
| 25 | + |
| 26 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(600)); |
| 27 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(400)); |
| 28 | + EXPECT_CALL(engine, setMouseX(-253.1)); |
| 29 | + EXPECT_CALL(engine, setMouseY(216.7)); |
| 30 | + scene.handleMouseMove(46.9, -16.7); |
| 31 | +} |
| 32 | + |
| 33 | +TEST(ProjectScene, HandleMousePress) |
| 34 | +{ |
| 35 | + ProjectScene scene; |
| 36 | + EngineMock engine; |
| 37 | + scene.setEngine(&engine); |
| 38 | + |
| 39 | + EXPECT_CALL(engine, setMousePressed(true)); |
| 40 | + scene.handleMousePress(); |
| 41 | + |
| 42 | + EXPECT_CALL(engine, setMousePressed(true)); |
| 43 | + scene.handleMousePress(); |
| 44 | +} |
| 45 | + |
| 46 | +TEST(ProjectScene, HandleMouseRelease) |
| 47 | +{ |
| 48 | + ProjectScene scene; |
| 49 | + EngineMock engine; |
| 50 | + scene.setEngine(&engine); |
| 51 | + |
| 52 | + EXPECT_CALL(engine, setMousePressed(false)); |
| 53 | + scene.handleMouseRelease(); |
| 54 | + |
| 55 | + EXPECT_CALL(engine, setMousePressed(false)); |
| 56 | + scene.handleMouseRelease(); |
| 57 | +} |
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