@@ -683,56 +683,52 @@ void RenderedTarget::calculatePos()
683683 if (!m_skin || !m_costume || !m_engine)
684684 return ;
685685
686- if (isVisible () || m_stageModel) {
687- double stageWidth = m_engine->stageWidth ();
688- double stageHeight = m_engine->stageHeight ();
689- setX (m_stageScale * (stageWidth / 2 + m_x - m_costume->rotationCenterX () * m_size / scale () / m_costume->bitmapResolution () * (m_mirrorHorizontally ? -1 : 1 )));
690- setY (m_stageScale * (stageHeight / 2 - m_y - m_costume->rotationCenterY () * m_size / scale () / m_costume->bitmapResolution ()));
691- qreal originX = m_costume->rotationCenterX () * m_stageScale * m_size / scale () / m_costume->bitmapResolution ();
692- qreal originY = m_costume->rotationCenterY () * m_stageScale * m_size / scale () / m_costume->bitmapResolution ();
693- setTransformOriginPoint (QPointF (originX, originY));
694-
695- // Qt ignores the transform origin point if it's (0, 0),
696- // so set the transform origin to top left in this case.
697- if (originX == 0 && originY == 0 )
698- setTransformOrigin (QQuickItem::TopLeft);
699- else
700- setTransformOrigin (QQuickItem::Center);
701- }
686+ double stageWidth = m_engine->stageWidth ();
687+ double stageHeight = m_engine->stageHeight ();
688+ setX (m_stageScale * (stageWidth / 2 + m_x - m_costume->rotationCenterX () * m_size / scale () / m_costume->bitmapResolution () * (m_mirrorHorizontally ? -1 : 1 )));
689+ setY (m_stageScale * (stageHeight / 2 - m_y - m_costume->rotationCenterY () * m_size / scale () / m_costume->bitmapResolution ()));
690+ qreal originX = m_costume->rotationCenterX () * m_stageScale * m_size / scale () / m_costume->bitmapResolution ();
691+ qreal originY = m_costume->rotationCenterY () * m_stageScale * m_size / scale () / m_costume->bitmapResolution ();
692+ setTransformOriginPoint (QPointF (originX, originY));
693+
694+ // Qt ignores the transform origin point if it's (0, 0),
695+ // so set the transform origin to top left in this case.
696+ if (originX == 0 && originY == 0 )
697+ setTransformOrigin (QQuickItem::TopLeft);
698+ else
699+ setTransformOrigin (QQuickItem::Center);
702700
703701 m_transformedHullDirty = true ;
704702}
705703
706704void RenderedTarget::calculateRotation ()
707705{
708- if (isVisible ()) {
709- // Direction
710- bool oldMirrorHorizontally = m_mirrorHorizontally;
706+ // Direction
707+ bool oldMirrorHorizontally = m_mirrorHorizontally;
711708
712- switch (m_rotationStyle) {
713- case Sprite::RotationStyle::AllAround:
714- setRotation (m_direction - 90 );
715- m_mirrorHorizontally = (false );
709+ switch (m_rotationStyle) {
710+ case Sprite::RotationStyle::AllAround:
711+ setRotation (m_direction - 90 );
712+ m_mirrorHorizontally = (false );
716713
717- break ;
714+ break ;
718715
719- case Sprite::RotationStyle::LeftRight: {
720- setRotation (0 );
721- m_mirrorHorizontally = (m_direction < 0 );
716+ case Sprite::RotationStyle::LeftRight: {
717+ setRotation (0 );
718+ m_mirrorHorizontally = (m_direction < 0 );
722719
723- break ;
724- }
725-
726- case Sprite::RotationStyle::DoNotRotate:
727- setRotation (0 );
728- m_mirrorHorizontally = false ;
729- break ;
720+ break ;
730721 }
731722
732- if (m_mirrorHorizontally != oldMirrorHorizontally)
733- emit mirrorHorizontallyChanged ();
723+ case Sprite::RotationStyle::DoNotRotate:
724+ setRotation (0 );
725+ m_mirrorHorizontally = false ;
726+ break ;
734727 }
735728
729+ if (m_mirrorHorizontally != oldMirrorHorizontally)
730+ emit mirrorHorizontallyChanged ();
731+
736732 m_transformedHullDirty = true ;
737733}
738734
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