@@ -89,21 +89,21 @@ TEST_F(RenderedTargetTest, UpdateMethods)
8989 sprite.setRotationStyle (Sprite::RotationStyle::AllAround);
9090 sprite.setDirection (-67.16 );
9191 sprite.setSize (143.98 );
92- sprite.setX (- 67.94 );
93- sprite.setY (121.76 );
92+ sprite.setX (0 );
93+ sprite.setY (0 );
9494 sprite.setLayerOrder (3 );
9595 SpriteModel spriteModel;
9696 sprite.setInterface (&spriteModel);
9797
98- EXPECT_CALL (engine, stageWidth ()).Times ( 3 ). WillRepeatedly (Return (480 ));
99- EXPECT_CALL (engine, stageHeight ()).Times ( 3 ). WillRepeatedly (Return (360 ));
98+ EXPECT_CALL (engine, stageWidth ()).WillOnce (Return (480 ));
99+ EXPECT_CALL (engine, stageHeight ()).WillOnce (Return (360 ));
100100 target.setSpriteModel (&spriteModel);
101101 target.beforeRedraw ();
102102
103103 ASSERT_EQ (std::round (target.width () * 100 ) / 100 , 2.3 );
104104 ASSERT_EQ (std::round (target.height () * 100 ) / 100 , 3.46 );
105- ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 185.31 );
106- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 16.77 );
105+ ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 253.25 );
106+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 138.53 );
107107 ASSERT_EQ (target.z (), 3 );
108108 ASSERT_EQ (target.rotation (), -157.16 );
109109 ASSERT_EQ (std::round (target.transformOriginPoint ().x () * 100 ) / 100 , -13.25 );
@@ -124,7 +124,7 @@ TEST_F(RenderedTargetTest, UpdateMethods)
124124 EXPECT_CALL (engine, stageHeight ()).WillOnce (Return (360 ));
125125 target.updateX (12.5 );
126126 ASSERT_EQ (std::round (target.x () * 100 ) / 100 , 265.75 );
127- ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 16.77 );
127+ ASSERT_EQ (std::round (target.y () * 100 ) / 100 , 138.53 );
128128
129129 // Y
130130 EXPECT_CALL (engine, stageWidth ()).WillOnce (Return (480 ));
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