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1 | 1 | #include <scratchcpp/sprite.h> |
| 2 | +#include <scratchcpp/stage.h> |
2 | 3 | #include <scratchcpp/variable.h> |
3 | 4 | #include <scratchcpp/list.h> |
4 | 5 | #include <scratchcpp/costume.h> |
5 | 6 | #include <scratchcpp/scratchconfiguration.h> |
6 | 7 | #include <scratchcpp/rect.h> |
| 8 | +#include <scratchcpp/project.h> |
7 | 9 | #include <enginemock.h> |
8 | 10 | #include <imageformatfactorymock.h> |
9 | 11 | #include <imageformatmock.h> |
@@ -206,28 +208,142 @@ TEST(SpriteTest, Clone) |
206 | 208 | sprite.reset(); |
207 | 209 | } |
208 | 210 |
|
209 | | -TEST(SpriteTest, X) |
| 211 | +TEST(SpriteTest, XY) |
210 | 212 | { |
211 | 213 | Sprite sprite; |
212 | 214 | ASSERT_EQ(sprite.x(), 0); |
| 215 | + ASSERT_EQ(sprite.y(), 0); |
213 | 216 |
|
214 | 217 | sprite.setX(-53.25); |
215 | 218 | ASSERT_EQ(sprite.x(), -53.25); |
216 | 219 |
|
217 | 220 | sprite.setX(239.999); |
218 | 221 | ASSERT_EQ(sprite.x(), 239.999); |
219 | | -} |
220 | | - |
221 | | -TEST(SpriteTest, Y) |
222 | | -{ |
223 | | - Sprite sprite; |
224 | | - ASSERT_EQ(sprite.y(), 0); |
225 | 222 |
|
226 | 223 | sprite.setY(-53.25); |
227 | 224 | ASSERT_EQ(sprite.y(), -53.25); |
228 | 225 |
|
229 | 226 | sprite.setY(179.999); |
230 | 227 | ASSERT_EQ(sprite.y(), 179.999); |
| 228 | + |
| 229 | + auto imageFormatFactory = std::make_shared<ImageFormatFactoryMock>(); |
| 230 | + auto imageFormat = std::make_shared<ImageFormatMock>(); |
| 231 | + |
| 232 | + ScratchConfiguration::registerImageFormat("test", imageFormatFactory); |
| 233 | + EXPECT_CALL(*imageFormatFactory, createInstance()).WillOnce(Return(imageFormat)); |
| 234 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(0)); |
| 235 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(0)); |
| 236 | + auto costume = std::make_shared<Costume>("costume1", "a", "test"); |
| 237 | + |
| 238 | + sprite.addCostume(costume); |
| 239 | + sprite.setCurrentCostume(1); |
| 240 | + |
| 241 | + static char data[5] = "abcd"; |
| 242 | + EXPECT_CALL(*imageFormat, setData(5, data)); |
| 243 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 244 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 245 | + |
| 246 | + EXPECT_CALL(*imageFormat, colorAt(0, 0, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 247 | + EXPECT_CALL(*imageFormat, colorAt(1, 0, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 248 | + EXPECT_CALL(*imageFormat, colorAt(2, 0, 1)).WillOnce(Return(rgba(0, 0, 0, 255))); |
| 249 | + EXPECT_CALL(*imageFormat, colorAt(3, 0, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 250 | + |
| 251 | + EXPECT_CALL(*imageFormat, colorAt(0, 1, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 252 | + EXPECT_CALL(*imageFormat, colorAt(1, 1, 1)).WillOnce(Return(rgba(0, 0, 0, 255))); |
| 253 | + EXPECT_CALL(*imageFormat, colorAt(2, 1, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 254 | + EXPECT_CALL(*imageFormat, colorAt(3, 1, 1)).WillOnce(Return(rgba(0, 0, 0, 255))); |
| 255 | + |
| 256 | + EXPECT_CALL(*imageFormat, colorAt(0, 2, 1)).WillOnce(Return(rgba(0, 0, 0, 255))); |
| 257 | + EXPECT_CALL(*imageFormat, colorAt(1, 2, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 258 | + EXPECT_CALL(*imageFormat, colorAt(2, 2, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 259 | + EXPECT_CALL(*imageFormat, colorAt(3, 2, 1)).WillOnce(Return(rgba(0, 0, 0, 0))); |
| 260 | + costume->setData(5, data); |
| 261 | + |
| 262 | + EngineMock engine; |
| 263 | + sprite.setEngine(&engine); |
| 264 | + sprite.setDirection(34.45); |
| 265 | + |
| 266 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 267 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 268 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 269 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 270 | + sprite.setX(230); |
| 271 | + ASSERT_EQ(sprite.x(), 230); |
| 272 | + |
| 273 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 274 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 275 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 276 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 277 | + sprite.setX(-230); |
| 278 | + ASSERT_EQ(sprite.x(), -230); |
| 279 | + |
| 280 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 281 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 282 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 283 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 284 | + sprite.setX(250); |
| 285 | + ASSERT_EQ(sprite.x(), 241); |
| 286 | + |
| 287 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 288 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 289 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 290 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 291 | + sprite.setX(-250); |
| 292 | + ASSERT_EQ(sprite.x(), -241); |
| 293 | + |
| 294 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 295 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 296 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 297 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 298 | + sprite.setY(170); |
| 299 | + ASSERT_EQ(sprite.y(), 170); |
| 300 | + |
| 301 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 302 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 303 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 304 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 305 | + sprite.setY(-170); |
| 306 | + ASSERT_EQ(sprite.y(), -170); |
| 307 | + |
| 308 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 309 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 310 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 311 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 312 | + sprite.setY(190); |
| 313 | + ASSERT_EQ(sprite.y(), 181); |
| 314 | + |
| 315 | + EXPECT_CALL(*imageFormat, width()).WillOnce(Return(4)); |
| 316 | + EXPECT_CALL(*imageFormat, height()).WillOnce(Return(3)); |
| 317 | + EXPECT_CALL(engine, stageWidth()).WillOnce(Return(480)); |
| 318 | + EXPECT_CALL(engine, stageHeight()).WillOnce(Return(360)); |
| 319 | + sprite.setY(-190); |
| 320 | + ASSERT_EQ(sprite.y(), -180); |
| 321 | + |
| 322 | + ScratchConfiguration::removeImageFormat("test"); |
| 323 | +} |
| 324 | + |
| 325 | +TEST(SpriteTest, Fencing) |
| 326 | +{ |
| 327 | + Project p("sprite_fencing.sb3"); |
| 328 | + ASSERT_TRUE(p.load()); |
| 329 | + p.run(); |
| 330 | + |
| 331 | + auto engine = p.engine(); |
| 332 | + |
| 333 | + Stage *stage = engine->stage(); |
| 334 | + ASSERT_TRUE(stage); |
| 335 | + |
| 336 | + ASSERT_VAR(stage, "maxX"); |
| 337 | + ASSERT_EQ(GET_VAR(stage, "maxX")->value().toDouble(), 240); |
| 338 | + |
| 339 | + ASSERT_VAR(stage, "maxY"); |
| 340 | + ASSERT_EQ(GET_VAR(stage, "maxY")->value().toDouble(), 205); |
| 341 | + |
| 342 | + ASSERT_VAR(stage, "minX"); |
| 343 | + ASSERT_EQ(GET_VAR(stage, "minX")->value().toDouble(), -362); |
| 344 | + |
| 345 | + ASSERT_VAR(stage, "minY"); |
| 346 | + ASSERT_EQ(GET_VAR(stage, "minY")->value().toDouble(), -213); |
231 | 347 | } |
232 | 348 |
|
233 | 349 | TEST(SpriteTest, Size) |
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