@@ -72,6 +72,39 @@ If needed, a section can be split into subsections with a "------" delimiter.
7272
7373## Engine Updates
7474
75+ ### [ Chuột] [ chuot-website ]
76+
77+ ![ Bunnymark example] ( chuot.png )
78+ _ [ Bunnymark example] [ chuot-bunnymark ] _
79+
80+ Chuột ([ Website] [ chuot-website ] , [ GitHub] [ chuot-github ] ) by [ @tversteeg ]
81+ is an AGPL licensed game engine for 2D pixel-art games.
82+
83+ The main goal of the Chuột (Vietnamese for mouse) game engine is to make it easy to create and deploy small FOSS games.
84+ The license has been chosen to foster an open community of game development.
85+
86+ The Chuột game engine is standing on the shoulders of giants of the Rust ecosystem,
87+ such as [ winit] for window handling and [ wgpu] for drawing graphics.
88+
89+ Recently, [ version 0.2] [ chuot-0.2 ] has been released, which includes a big rewrite
90+ of the internal system and simplifying a lot of the API.
91+ Many rough and inconsistent parts have been cleaned up and renamed,
92+ resulting in quite a lot of breaking changes.
93+ This mainly happened because the developer was still finding a proper direction for the engine.
94+ Asset loading has been improved, especially asset hot-reloading,
95+ which is now also enabled by defining an external asset source.
96+
97+ _ Check out the [ web examples] [ chuot-examples ] !_
98+
99+ [ chuot-website ] : https://tversteeg.nl/chuot
100+ [ chuot-github ] : https://github.com/tversteeg/chuot
101+ [ chuot-bunnymark ] : https://tversteeg.nl/chuot/examples/bunnymark/
102+ [ chuot-0.2 ] : https://github.com/tversteeg/chuot/releases/tag/chuot-v0.2.0
103+ [ chuot-examples ] : https://tversteeg.nl/chuot/examples
104+ [ winit ] : https://docs.rs/winit
105+ [ wgpu ] : https://docs.rs/wgpu
106+ [ @tversteeg ] : https://github.com/tversteeg
107+
75108## Learning Material Updates
76109
77110## Tooling Updates
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