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<tr><td>The core principle of Peragro is to make a centralized 'asset server':
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<ul>
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<li>To stimulate collaboration between artists, by the means of tasks e.g. a texture artist can pick up where a modeller left of.</li>
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<li>To take the job of exporting out of the artist's hand by entirely automating it.</li>
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<li>Allow to tag assets and make collections to easily manage assets.</li>
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<li>Share an art repository between projects to reuse common assets, tag or group assets to be more settings or project specific.</li>
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<li>Deliver and accept its content in the format requested/provided by the user as to support multiple tools so assets can be freely distributed between artist and each can use their program of choice.</li>
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<li>Deliver its content in the format requested by the engine, projects might use CS, Ogre or 2D, etc representations of assets.</li>
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