@@ -62,6 +62,33 @@ tuples.
6262 print(tuple(v.yx)) # (2.0, 1.0)
6363
6464
65+ A vector can be converted to other data types using the built-in constructors
66+
67+ ::
68+
69+ v = pygame.Vector2(1, 2)
70+
71+ list(v) == [1.0, 2.0]
72+ tuple(v) == (1.0, 2.0)
73+ set(v) == {1.0, 2.0}
74+
75+ Conversion can be combined with swizzling or slicing to create a new order
76+
77+ ::
78+
79+ v = pygame.Vector3(1, 2, 3)
80+
81+ list(v.xz) == [1.0, 3.0]
82+ list(v.zyx) == [3.0, 2.0, 1.0]
83+ list(v.yyy) == [2.0, 2.0, 2.0]
84+ tuple(v.xyyzzz) == (1.0, 2.0, 2.0, 3.0, 3.0, 3.0)
85+ tuple(v.zxyxzzyx) == (3.0, 1.0, 2.0, 1.0, 3.0, 3.0, 2.0, 1.0)
86+ set(v.yxzxzyzxyx) == {1.0, 2.0, 3.0} # sets remove duplicates
87+
88+ list(v[:]) == [1.0, 2.0, 3.0]
89+ tuple(v[::-1]) == (3.0, 2.0, 1.0)
90+ set(v[1:3]) == {2.0, 3.0}
91+
6592.. versionaddedold :: 1.9.2pre
6693.. versionchangedold :: 1.9.4 Removed experimental notice.
6794.. versionchangedold :: 1.9.4 Allow scalar construction like GLSL Vector2(2) == Vector2(2.0, 2.0)
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