@@ -973,36 +973,26 @@ compare_int(const void *a, const void *b)
973973
974974static Uint32
975975get_antialiased_color (SDL_Surface * surf , int x , int y , Uint32 original_color ,
976- float brightness , int blend )
976+ float brightness )
977977{
978978 Uint8 color_part [4 ], background_color [4 ];
979979 Uint32 * pixels = (Uint32 * )surf -> pixels ;
980980 SDL_GetRGBA (original_color , surf -> format , & color_part [0 ], & color_part [1 ],
981981 & color_part [2 ], & color_part [3 ]);
982- if (blend ) {
983- if (x < surf -> clip_rect .x ||
984- x >= surf -> clip_rect .x + surf -> clip_rect .w ||
985- y < surf -> clip_rect .y ||
986- y >= surf -> clip_rect .y + surf -> clip_rect .h )
987- return original_color ;
988- SDL_GetRGBA (pixels [(y * surf -> w ) + x ], surf -> format ,
989- & background_color [0 ], & background_color [1 ],
990- & background_color [2 ], & background_color [3 ]);
991- color_part [0 ] = (Uint8 )(brightness * color_part [0 ] +
992- (1 - brightness ) * background_color [0 ]);
993- color_part [1 ] = (Uint8 )(brightness * color_part [1 ] +
994- (1 - brightness ) * background_color [1 ]);
995- color_part [2 ] = (Uint8 )(brightness * color_part [2 ] +
996- (1 - brightness ) * background_color [2 ]);
997- color_part [3 ] = (Uint8 )(brightness * color_part [3 ] +
998- (1 - brightness ) * background_color [3 ]);
999- }
1000- else {
1001- color_part [0 ] = (Uint8 )(brightness * color_part [0 ]);
1002- color_part [1 ] = (Uint8 )(brightness * color_part [1 ]);
1003- color_part [2 ] = (Uint8 )(brightness * color_part [2 ]);
1004- color_part [3 ] = (Uint8 )(brightness * color_part [3 ]);
1005- }
982+ if (x < surf -> clip_rect .x || x >= surf -> clip_rect .x + surf -> clip_rect .w ||
983+ y < surf -> clip_rect .y || y >= surf -> clip_rect .y + surf -> clip_rect .h )
984+ return original_color ;
985+ SDL_GetRGBA (pixels [(y * surf -> w ) + x ], surf -> format , & background_color [0 ],
986+ & background_color [1 ], & background_color [2 ],
987+ & background_color [3 ]);
988+ color_part [0 ] = (Uint8 )(brightness * color_part [0 ] +
989+ (1 - brightness ) * background_color [0 ]);
990+ color_part [1 ] = (Uint8 )(brightness * color_part [1 ] +
991+ (1 - brightness ) * background_color [1 ]);
992+ color_part [2 ] = (Uint8 )(brightness * color_part [2 ] +
993+ (1 - brightness ) * background_color [2 ]);
994+ color_part [3 ] = (Uint8 )(brightness * color_part [3 ] +
995+ (1 - brightness ) * background_color [3 ]);
1006996 original_color = SDL_MapRGBA (surf -> format , color_part [0 ], color_part [1 ],
1007997 color_part [2 ], color_part [3 ]);
1008998 return original_color ;
@@ -1123,7 +1113,6 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
11231113 Uint32 pixel_color ;
11241114 float x_gap , y_endpoint , clip_left , clip_right , clip_top , clip_bottom ;
11251115 int steep , y ;
1126- int blend = 1 ;
11271116
11281117 dx = to_x - from_x ;
11291118 dy = to_y - from_y ;
@@ -1133,7 +1122,7 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
11331122 if (fabs (dx ) < 0.0001 && fabs (dy ) < 0.0001 ) {
11341123 pixel_color =
11351124 get_antialiased_color (surf , (int )floor (from_x + 0.5 ),
1136- (int )floor (from_y + 0.5 ), color , 1 , blend );
1125+ (int )floor (from_y + 0.5 ), color , 1 );
11371126 set_and_check_rect (surf , (int )floor (from_x + 0.5 ),
11381127 (int )floor (from_y + 0.5 ), pixel_color , drawn_area );
11391128 return ;
@@ -1236,8 +1225,8 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
12361225 y = (int )y_endpoint ;
12371226 }
12381227 if ((int )y_endpoint < y_endpoint ) {
1239- pixel_color = get_antialiased_color ( surf , x , y , color ,
1240- brightness * x_gap , blend );
1228+ pixel_color =
1229+ get_antialiased_color ( surf , x , y , color , brightness * x_gap );
12411230 set_and_check_rect (surf , x , y , pixel_color , drawn_area );
12421231 }
12431232 if (steep ) {
@@ -1247,8 +1236,8 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
12471236 y -- ;
12481237 }
12491238 brightness = 1 - brightness ;
1250- pixel_color = get_antialiased_color ( surf , x , y , color ,
1251- brightness * x_gap , blend );
1239+ pixel_color =
1240+ get_antialiased_color ( surf , x , y , color , brightness * x_gap );
12521241 set_and_check_rect (surf , x , y , pixel_color , drawn_area );
12531242 intersect_y += gradient ;
12541243 x_pixel_start ++ ;
@@ -1268,8 +1257,8 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
12681257 y = (int )y_endpoint ;
12691258 }
12701259 if ((int )y_endpoint < y_endpoint ) {
1271- pixel_color = get_antialiased_color ( surf , x , y , color ,
1272- brightness * x_gap , blend );
1260+ pixel_color =
1261+ get_antialiased_color ( surf , x , y , color , brightness * x_gap );
12731262 set_and_check_rect (surf , x , y , pixel_color , drawn_area );
12741263 }
12751264 if (steep ) {
@@ -1279,8 +1268,8 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
12791268 y -- ;
12801269 }
12811270 brightness = 1 - brightness ;
1282- pixel_color = get_antialiased_color ( surf , x , y , color ,
1283- brightness * x_gap , blend );
1271+ pixel_color =
1272+ get_antialiased_color ( surf , x , y , color , brightness * x_gap );
12841273 set_and_check_rect (surf , x , y , pixel_color , drawn_area );
12851274 }
12861275
@@ -1289,25 +1278,25 @@ draw_aaline(SDL_Surface *surf, Uint32 color, float from_x, float from_y,
12891278 y = (int )intersect_y ;
12901279 if (steep ) {
12911280 brightness = 1 - intersect_y + y ;
1292- pixel_color = get_antialiased_color ( surf , y - 1 , x , color ,
1293- brightness , blend );
1281+ pixel_color =
1282+ get_antialiased_color ( surf , y - 1 , x , color , brightness );
12941283 set_and_check_rect (surf , y - 1 , x , pixel_color , drawn_area );
12951284 if (y < intersect_y ) {
12961285 brightness = 1 - brightness ;
1297- pixel_color = get_antialiased_color ( surf , y , x , color ,
1298- brightness , blend );
1286+ pixel_color =
1287+ get_antialiased_color ( surf , y , x , color , brightness );
12991288 set_and_check_rect (surf , y , x , pixel_color , drawn_area );
13001289 }
13011290 }
13021291 else {
13031292 brightness = 1 - intersect_y + y ;
1304- pixel_color = get_antialiased_color ( surf , x , y - 1 , color ,
1305- brightness , blend );
1293+ pixel_color =
1294+ get_antialiased_color ( surf , x , y - 1 , color , brightness );
13061295 set_and_check_rect (surf , x , y - 1 , pixel_color , drawn_area );
13071296 if (y < intersect_y ) {
13081297 brightness = 1 - brightness ;
1309- pixel_color = get_antialiased_color ( surf , x , y , color ,
1310- brightness , blend );
1298+ pixel_color =
1299+ get_antialiased_color ( surf , x , y , color , brightness );
13111300 set_and_check_rect (surf , x , y , pixel_color , drawn_area );
13121301 }
13131302 }
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