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Update display_doc.h
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src_c/doc/display_doc.h

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#define DOC_DISPLAY_QUIT "quit() -> None\nUninitialize the display module"
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#define DOC_DISPLAY_GETINIT "get_init() -> bool\nReturns True if the display module has been initialized"
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#define DOC_DISPLAY_SETMODE "set_mode(size=(0, 0), flags=0, depth=0, display=0, vsync=0) -> Surface\nInitialize a window or screen for display"
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#define DOC_DISPLAY_GETSURFACE "get_surface() -> Surface\nGet a reference to the currently set display surface"
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#define DOC_DISPLAY_GETSURFACE "get_surface() -> Surface\nget_surface() -> None\nGet a reference to the currently set display surface"
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#define DOC_DISPLAY_FLIP "flip() -> None\nUpdate the full display Surface to the screen"
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#define DOC_DISPLAY_UPDATE "update(rectangle=None, /) -> None\nupdate(rectangle_iterable, /) -> None\nUpdate all, or a portion, of the display. For non-OpenGL displays."
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#define DOC_DISPLAY_UPDATE "update() -> None\nupdate(rectangle, /) -> None\nupdate(x, y, w, h, /) -> None\nupdate((x, y), (w, h), /) -> None\nupdate(rectangle_iterable, /) -> None\nUpdate all, or a portion, of the display. For non-OpenGL displays."
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#define DOC_DISPLAY_GETDRIVER "get_driver() -> name\nGet the name of the pygame display backend"
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#define DOC_DISPLAY_INFO "Info() -> VideoInfo\nCreate a video display information object"
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#define DOC_DISPLAY_GETWMINFO "get_wm_info() -> dict\nGet information about the current windowing system"

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